Characterizing Healthy & Post-Stroke Neuromotor Behavior During 6D Upper-Limb Isometric Gaming: Implications for Design of End-Effector Rehabilitation Robot Interfaces
This study leverages the OpenRobotRehab 1.0 dataset to analyze how interface design and task constraints influence neuromotor behavior in healthy and post-stroke users during 6D isometric gaming, demonstrating that pathological features are detectable in end-effector force data and that a novel hidden Markov model based on sEMG signals effectively classifies neuromotor dynamics where traditional synergy-based methods fail, thereby informing the design of adaptive rehabilitation robots.