Mapping the positions of Two-Level-Systems on the surface of a superconducting transmon qubit

This paper presents a method to map the individual positions of surface two-level-systems (TLS) on a superconducting transmon qubit by utilizing local electric fields from on-chip gate electrodes, revealing that TLS density is significantly enhanced near the Josephson junction leads rather than the larger capacitor area, thereby guiding future qubit design and fabrication improvements.

Jürgen Lisenfeld, Alexander K. Händel, Etienne Daum, Benedikt Berlitz, Alexander Bilmes, Alexey V. Ustinov

Published 2026-03-04
📖 5 min read🧠 Deep dive

Imagine you are trying to keep a perfectly balanced spinning top (a superconducting qubit) spinning for as long as possible. This top is the brain of a future quantum computer. But there's a problem: invisible, microscopic "gremlins" are constantly bumping into it, causing it to wobble and stop. These gremlins are called Two-Level Systems (TLS).

For years, scientists knew these gremlins existed and were ruining the computer's performance, but they didn't know where they were hiding or what they looked like. They were like ghosts in the machine—everywhere and nowhere at once.

This paper is about a team of scientists who finally built a "ghost hunter" to find exactly where these gremlins are hiding on their quantum chip.

The Problem: The Invisible Gremlins

Think of the quantum chip as a tiny city made of metal roads and bridges. The "gremlins" (TLS) are defects in the material—tiny atoms that got stuck in the wrong place or are jiggling between two spots. When the quantum computer tries to do math, these gremlins absorb energy and cause the computer to lose its memory (decoherence).

The big mystery was: Are the gremlins hiding in the big open squares of the city, or are they clustered in the narrow alleyways?

The Solution: The "Electric Flashlight"

The scientists built a special transmon qubit (the spinning top) surrounded by four tiny gate electrodes. You can think of these electrodes as four powerful flashlights that can shine a specific kind of "electric light" (a DC electric field) onto different parts of the chip.

Here is how they caught the gremlins:

  1. The Tuning Trick: Every gremlin has a favorite frequency (like a radio station). If you shine the right amount of electric light on a gremlin, you can change its radio station.
  2. The Listening Game: The scientists slowly turned up the voltage on each of the four flashlights one by one.
  3. The Reaction: When a flashlight hit a gremlin, the gremlin would "sing" (change its frequency). The scientists listened for this song by watching how quickly the spinning top stopped spinning.
  4. Triangulation: This is the clever part.
    • If a gremlin is right next to Flashlight A, it will react strongly to Flashlight A and weakly to Flashlight B.
    • If it's in the middle, it reacts somewhat equally to both.
    • By comparing how loudly the gremlin "sang" in response to each of the four flashlights, the scientists could use a process called triangulation (just like how your phone finds your location using cell towers) to pinpoint the gremlin's exact coordinates on the map.

The Big Discovery: The "Shadowy" Alleyways

Once they mapped out the locations of 55 different gremlins, they found something surprising.

  • The Expectation: They thought the gremlins would be spread out evenly, mostly in the big, open areas (the capacitor) because that's where most of the electric energy lives.
  • The Reality: 58% of the gremlins were hiding in the tiny, narrow leads of the Josephson Junctions (the tiny bridges connecting parts of the circuit).

Why?
The scientists realized it was about how the city was built.

  • The big open areas were built using a "subtractive" method (like carving a statue out of a block of stone). This is clean and smooth.
  • The tiny junction leads were built using a "lift-off" method (like pouring concrete into a mold and then peeling the mold away). This process leaves behind tiny, messy residues and rough edges—perfect hiding spots for gremlins.

It's like finding that all the trash in a city isn't in the parks, but is piled up specifically in the alleyways behind the buildings because that's where the garbage trucks drop off the bags.

Why This Matters

This isn't just about finding bugs; it's about fixing the blueprint.

  1. Better Design: Now that we know the gremlins love the "lift-off" construction method, engineers can change how they build these chips. They can smooth out those alleyways or use different construction techniques to keep the gremlins away.
  2. Targeted Cleaning: Instead of trying to clean the whole city, they can now focus their cleaning efforts on the specific "hotspots" where the gremlins gather.
  3. Active Control: Since they can "talk" to the gremlins with the electric flashlights, they might eventually be able to tune the gremlins so they stop interfering with the computer's work, effectively silencing the noise.

The Bottom Line

This paper is a breakthrough because it moved from guessing where the problems are to seeing them on a map. By using electric fields as a flashlight and triangulation as a GPS, the scientists proved that the biggest enemies of quantum computers aren't random; they are hiding in specific, predictable places caused by how we manufacture the chips. This gives engineers a clear roadmap to build faster, more reliable quantum computers in the future.