Imagine you have a giant grid of dots, like a piece of graph paper, where the side length is . So, if , you have a $10 \times 10$ grid with 100 dots total.
The "No-Three-in-Line" problem is a simple game with a tricky rule: You want to pick as many dots as possible from this grid, but you are forbidden from picking three dots that form a straight line. It's like playing a game of "Don't draw a straight line" with your finger on the dots.
The Old Rule of Thumb
For a long time, mathematicians knew a simple limit: You can't pick more than $2nn2n$ dots total.
For small grids (up to size 64), we know you can actually reach this limit of $2n2n$. You have to leave some dots behind to avoid accidental lines.
The "Guy and Kelly" Guess
In 1968, two mathematicians named Guy and Kelly tried to guess exactly how many dots you could pick as the grid gets infinitely big. They used a method called heuristic reasoning.
Think of their method like this:
- The Coin Flip: Imagine you are randomly picking dots. What are the odds that any three random dots happen to line up perfectly?
- The Calculation: They calculated that the chance of three dots lining up is very small, but not zero.
- The Multiplication: They assumed that if you pick a certain number of dots, the "bad luck" of finding a line happens independently for every group of three.
- The Result: Based on their math, they concluded that the maximum number of dots you can pick grows like **$1.81 \times n\frac{2\pi^2}{3}^{1/3} n$).
The Mistake: A Typo with Big Consequences
In 2004, a mathematician named Gabor Ellmann found a tiny, almost invisible error in Guy and Kelly's math.
The Analogy:
Imagine Guy and Kelly were trying to calculate how much space a crowd of people would take up in a room.
- They correctly calculated the space for a crowd of people.
- But, somewhere in their notes, they accidentally wrote down the number $2k$.
- Because of this, they calculated the space for a crowd of 2 people, but then used that result to predict the space for a crowd of people.
In the paper, the author points out that Guy and Kelly used the number $2nkn$ (the unknown number they were trying to find).
Because of this mix-up, their final formula was slightly off.
The Correction
When Gabor Ellmann fixed this tiny error, the math changed. The new, corrected guess for the maximum number of dots is:
While the old guess was roughly $1.817 \times n$, the new one is slightly smaller. It's a very small difference, but in the world of pure math, getting the exact constant right is like finding the perfect key for a lock.
Why This Paper Matters
This short paper by Paul Voutier is essentially a "correction notice."
- The Mystery: For 20 years, everyone knew Guy and Kelly's guess was wrong, but the exact where and how of the mistake wasn't written down in any official math journal. It was just a rumor in private emails.
- The Mission: Voutier wrote this paper to officially document the error, show exactly where the typo was (a specific line on page 530 of the old paper), and prove the new, correct formula.
- The Context: He also mentions that a very recent researcher, Prellberg, has independently found the same answer, which gives everyone extra confidence that the new number is correct.
The Bottom Line
The "No-Three-in-Line" problem is a puzzle about arranging dots without making straight lines.
- Old Guess: You can pick about $1.817 \times n$ dots.
- The Error: The original math accidentally swapped a variable for a fixed number.
- New Truth: You can actually pick about $1.814 \times n$ dots.
It's a reminder that even brilliant mathematicians can make a small typo that changes the answer, and that sometimes, the most important work is simply cleaning up the notes to make sure the rest of the world gets the right answer.