On the maximum product of distances of diameter $2$ point sets

This paper addresses an Erdős-Herzog-Piranian problem by proving that the maximum product of distances for diameter-2 point sets can be found among convex polygons, providing improved constructions over regular nn-gons and demonstrating that a general characterization of extremal polygons is impossible for even orders.

Stijn Cambie, Arne Decadt, Yanni Dong, Tao Hu, Quanyu Tang

Published Tue, 10 Ma
📖 5 min read🧠 Deep dive

Imagine you are a city planner tasked with placing nn streetlights in a circular park. There is one strict rule: no two lights can be more than 2 miles apart.

Your goal isn't just to follow the rule; it's to arrange the lights in a way that maximizes a very specific "glow score." This score is calculated by taking the distance between every single pair of lights, multiplying all those distances together, and seeing how big the final number is.

This is the problem tackled in the paper "On the maximum product of distances of diameter 2 point sets." It's a puzzle that has stumped mathematicians for decades, originally posed by the legendary Paul Erdős.

Here is the story of what the authors discovered, explained without the heavy math jargon.

1. The "Perfect" Shape vs. The "Messy" Reality

For a long time, mathematicians thought the best arrangement was a regular polygon (like a perfect stop sign or a hexagon), where all lights are equally spaced.

  • If you have an odd number of lights (3, 5, 7...): The perfect regular shape is the winner. It's like a perfectly balanced mobile; everything is in harmony.
  • If you have an even number of lights (4, 6, 8...): The perfect regular shape is not the winner. It turns out that if you squish the lights a little bit, making some distances slightly longer and others slightly shorter, the total "glow score" actually goes up.

Think of it like a rubber band. If you stretch a rubber band into a perfect circle, it's stable. But if you pinch it in a few spots to make it look like a slightly irregular star, you might be able to pull the other parts tighter, creating a more efficient tension. The authors found that for even numbers, the "perfect" shape is actually a bit lazy.

2. The "Diameter Graph" (The Map of Longest Paths)

To solve this, the authors looked at a "map" of the longest distances. They drew a line between any two lights that were exactly 2 miles apart (the maximum allowed). They call this the Diameter Graph.

They proved a surprising rule: This map must be connected.
You can't have two separate islands of lights where no light on Island A is 2 miles from any light on Island B. If you did, you could wiggle the islands closer together to boost the score.

Furthermore, they discovered the shape of this map is very specific. It's either:

  • A Caterpillar: A central spine with little legs sticking out.
  • A Unicyclic Graph: A single loop with some legs sticking out.

This is like saying, "No matter how you arrange these lights, the 'longest path' connections will always look like a specific type of tree or a single ring with branches." This rules out thousands of impossible arrangements and narrows the search down to a manageable few.

3. The "Kite" and the "Wobbly Hexagon"

For small numbers of lights, the authors found the exact winners:

  • 4 Lights: Instead of a square, the winner is a Kite shape. Two lights are far apart (2 miles), and the other two are tucked in a way that creates a specific, asymmetrical balance.
  • 6 Lights: The winner isn't a regular hexagon. It looks like a hexagon that has been squished and twisted, with a specific symmetry that repeats every 120 degrees (like a Mercedes logo).

As the number of lights gets bigger, the shapes get weirder. They aren't smooth circles; they are jagged, irregular polygons that look like they were designed by a computer trying to find the absolute peak of a mountain range.

4. The "Infinite" Problem

The hardest part of the puzzle is what happens when you have millions of lights (an infinite number).

  • The Old Guess: Many thought the score would settle at a specific number related to the regular polygon.
  • The New Discovery: The authors built a new type of arrangement for even numbers that beats the regular polygon significantly.
    • They created a "wobbly" version of the regular polygon. Imagine taking a perfect circle and pushing every third light slightly inward and every other light slightly outward in a rhythmic pattern.
    • This "wobble" allows the lights to maintain the 2-mile limit while squeezing more "product" out of the distances.

They proved that as the number of lights goes to infinity, this new wobbly shape produces a score that is about 26% to 30% higher than the old regular polygon guess.

5. Why This Matters

You might ask, "Who cares about multiplying distances between dots?"
This problem is actually a deep dive into optimization. It teaches us how to arrange things to maximize efficiency under strict constraints.

  • The Takeaway: Nature and math often prefer "imperfect" solutions over "perfect" ones when constraints are tight. A perfectly symmetrical shape is often just a local peak, while a slightly messy, asymmetrical shape is the true global champion.

Summary in a Nutshell

The authors took a decades-old puzzle about arranging dots in a circle. They proved that:

  1. Odd numbers of dots love symmetry (regular polygons).
  2. Even numbers of dots love asymmetry (weird, squished shapes).
  3. The "longest connections" between dots always form a specific, simple shape (a caterpillar or a single loop).
  4. By breaking the symmetry just right, you can get a much better result than anyone thought possible.

They didn't solve the whole puzzle for every single number (that's too hard!), but they built a new, better "template" that beats the old guesses and gave us a roadmap for what the perfect shapes actually look like.