Beatty solutions of almost Golomb equations

This paper establishes the existence and uniqueness of an inhomogeneous Beatty sequence with slope 1/21/\sqrt{2} as a second monotone solution to the order-2 almost Golomb equation, characterizing its validity across a continuous family of parameters and verifying the identity for various window sizes while noting its failure for even perfect squares.

Original authors: Benoit Cloitre

Published 2026-04-14
📖 5 min read🧠 Deep dive

This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to build a tower of blocks, but there's a strange rule you must follow: The height of the block you place at a specific spot depends on the sum of the heights of the two blocks right before it.

This is the core puzzle of the "Almost Golomb Equation." It sounds simple, but it's a self-referential loop: to know where to put the next block, you need to know the heights of previous blocks, but those heights determine where you are looking. It's like trying to write a story where the plot of Chapter 10 depends on a sentence you haven't written yet in Chapter 5.

For decades, mathematicians knew of one way to solve this: the "Greedy" method. This is like a child building a tower who always chooses the smallest possible block that fits the rules. It works, but the tower grows in a jagged, repetitive, and somewhat chaotic way.

Benoît Cloitre's new paper (dated April 2026) reveals a shocking secret: There is a second, completely different way to build this tower.

Here is the breakdown of this discovery using everyday analogies:

1. The Two Builders

Think of the sequence of numbers as a line of people waiting in a queue.

  • The Greedy Builder: This builder is practical and local. They look only at the immediate past and pick the smallest number that doesn't break the rules. Their line grows in a pattern that repeats every few steps (like a rhythm of "short, tall, tall, short"). It's predictable but "jittery."
  • The Beatty Builder (The New Discovery): This builder is a visionary. They don't just look at the immediate past; they follow a smooth, irrational slope (specifically 1/21/\sqrt{2}, which is about 0.707). Their line grows with a gentle, flowing rhythm that never repeats exactly. It's like a perfectly smooth wave compared to the Greedy builder's jagged sawtooth.

The Surprise: Up until the 11th person in line, both builders agree on who stands where. But at person #12, they diverge. The Greedy builder repeats a number (making a "run" of two identical blocks), while the Beatty builder moves to a new number. Both are mathematically correct, but they are following completely different philosophies.

2. The "Sliding Window" Mystery

The rule involves a "sliding window." Imagine you are looking through a window that shows the last two people. The rule says: "The person standing at the position equal to the sum of the heights of the last two people must be the current person's number."

Because the "position" you are checking depends on the heights you just chose, the system is flexible.

  • The Greedy solution is rigid and local.
  • The Beatty solution is global and smooth. It turns out that if you shift the starting point of the Beatty builder just slightly, they can still solve a weaker version of the puzzle (a "triple-nested" equation). This creates a continuous family of solutions, like a dimmer switch that allows for a whole range of valid towers, rather than just one or two.

3. The "Magic Interval"

The paper calculates a very specific "Goldilocks Zone" (an interval of numbers) for the starting shift of the Beatty builder.

  • If you start too low or too high, the tower eventually collapses (the math breaks).
  • If you start just right (inside this specific interval), the tower stands forever.
  • The paper proves that every starting point inside this tiny interval works for the weaker equation, but only one specific point works for the original, strict equation.

4. The "Square" Problem

The author also looked at what happens if you change the window size (looking at 3, 4, 5, or more previous blocks).

  • Odd Squares (9, 25, 49...): The smooth Beatty builder works perfectly. The math lines up beautifully.
  • Even Squares (4, 16, 36...): The smooth builder fails. The math breaks down. It's as if the universe has a preference for odd numbers in this specific puzzle.

5. Why Does This Matter?

You might ask, "Who cares about a weird number sequence?"
This is about understanding order in chaos.

  • The Greedy solution represents systems driven by local rules (like computer algorithms or cellular automata).
  • The Beatty solution represents systems driven by global, irrational harmony (like the spirals in a sunflower or the orbits of planets).

The paper shows that a single set of rules can support both types of order simultaneously. It's like finding out that a single set of traffic laws can result in both a chaotic traffic jam (Greedy) and a perfectly flowing highway (Beatty), depending on how the drivers choose to start.

Summary

Benoît Cloitre found a hidden "smooth" solution to a puzzle that everyone thought only had a "jagged" solution. He proved that this smooth solution is unique in its specific form but part of a larger family of solutions that work for a slightly relaxed version of the rules. It's a beautiful discovery showing that mathematics often has more than one "right" answer, and sometimes the most elegant answer is the one that looks the least like the obvious one.

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