Ground state energy of particle in space with minimal length and momentum

This paper derives a rigorous lower bound for the ground-state energy of quantum systems in deformed space with minimal coordinate and momentum uncertainties, applying the results to harmonic and anharmonic oscillators to obtain general expressions and determine solution domains.

Original authors: Arsen Panas, Volodymyr Tkachuk

Published 2026-05-01
📖 5 min read🧠 Deep dive

This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine the universe as a giant, cosmic game of pool. In the standard rules of quantum mechanics (the physics of the very small), you can theoretically hit a ball with infinite precision. You can know exactly where it is and exactly how fast it's going at the same time. However, modern theories like string theory suggest that at the tiniest scales, the universe has a "pixel size." There is a limit to how small a space can be, and a limit to how precisely you can measure momentum. It's like trying to measure a distance with a ruler that has a smallest possible mark; you can't measure anything smaller than that mark.

This paper by Arsen Panas and Volodymyr Tkachuk explores what happens to the energy of a particle when we accept these "pixelated" rules of the universe.

The Setup: A Bouncy Ball in a Box

To understand this, the authors start with a classic physics problem: a harmonic oscillator. Think of this as a ball attached to a spring, bouncing back and forth. In normal physics, even at its lowest possible energy state (the "ground state"), the ball still jiggles a little bit due to quantum uncertainty.

The authors ask: If the universe has a minimum size and a minimum fuzziness for momentum, how much energy does this bouncing ball need to exist?

They use a mathematical tool called the Lagrange multiplier. You can think of this as a strict referee in a game. The referee says, "You want to find the lowest energy possible, but you must obey the new rules of the universe (the uncertainty principle)." The authors use this referee to calculate the absolute minimum energy the ball can have without breaking the new rules.

The Results: A Perfect Match

When they did the math for the simple spring-and-ball system, they found a specific formula for the lowest energy. They then compared their result to a different, more complex method (solving the Schrödinger equation, which is like solving the entire game board at once). Their "referee" method gave the exact same answer. This confirmed that their approach is accurate and reliable.

Going Deeper: Any Shape of Potential

Next, they asked, "What if the ball isn't on a spring, but is in a weirdly shaped valley or a complex bowl?" (In physics terms, this is an "arbitrary potential").

They developed a general recipe to find the minimum energy for any shape of valley, as long as the valley gets steeper as you go out (it doesn't have weird holes or spikes).

  • The Recipe: They created a step-by-step method to find the "sweet spot" where the particle's position and momentum uncertainties balance out to give the lowest energy.
  • The Shortcut: Since solving the full math for every shape is hard, they used a "linear approximation." Imagine drawing a straight line tangent to a curved hill to estimate its height. They did this with the "deformation" parameters (the rules of the pixelated universe).
  • The Surprise: They found that for any shape of the valley, the minimum energy depends on the "momentum fuzziness" (one type of deformation) in a specific way, but it doesn't depend on the "position fuzziness" (the other type) in the first step of their calculation. It's as if the size of the universe's pixels matters more for the energy than the fuzziness of the ball's location, at least in this specific approximation.

The Limits: When the Game Breaks

The most interesting part of the paper is checking when this game is even possible to play.

They looked at a specific type of valley that gets steeper and steeper, eventually looking like a box with infinite walls (a "particle in a box"). In normal physics, a particle can always exist in a box. But in this "pixelated" universe, they found a catch:

  • If the "pixels" of the universe are too big (meaning the deformation parameter β\beta is too large), the particle cannot exist in the box at all. The box becomes too small for the particle to fit inside the rules of the universe.
  • They mapped out a "safe zone" for the parameters. If you pick a combination of "position fuzziness" and "momentum fuzziness" that falls outside this safe zone, the particle simply cannot form a stable state. It's like trying to fit a square peg in a round hole, but the hole is actually made of the laws of physics themselves.

They also found that the "strength" of the valley (how deep or steep it is) changes this safe zone. A deeper, stronger valley allows the particle to survive in a more "pixelated" universe than a weak valley would.

Summary

In short, this paper provides a new, rigorous way to calculate the lowest possible energy of particles in a universe that has a minimum size.

  1. They proved their method works perfectly for simple springs.
  2. They created a general formula that works for complex shapes.
  3. They discovered that in a universe with minimum size limits, there are certain conditions where a particle simply cannot exist in a potential well. If the "fuzziness" of the universe is too high relative to the size of the container, the particle has nowhere to go.

The authors conclude that their method is a powerful and simple tool for understanding how quantum particles behave when the fabric of space itself has a fundamental limit.

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