M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition
This paper proposes M3GCLR, a game-theoretic contrastive learning framework that addresses limitations in existing skeleton-based action recognition methods by establishing an Infinite Skeleton-data Game model with a mini-max optimization strategy and dual-loss equilibrium optimizer to effectively handle view discrepancies, adversarial mechanisms, and augmentation perturbations, achieving state-of-the-art performance on multiple benchmarks.