Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints
This paper empirically investigates whether large language models can synthesize executable Unity game code from Goal Playable Patterns under strict structural constraints, revealing that while intermediate representations improve performance, project-level grounding and hygiene failures remain primary bottlenecks in achieving high compilation success rates.