The distribution of violent event and interevent times in conflicts

Despite a mathematical theorem predicting that fine-grained data should reveal lognormal distributions for violent event intervals, empirical analysis shows that the commonly observed power law distribution remains valid, indicating that violent events are energy-intensive processes.

Original authors: Jeroen Bruggeman

Published 2026-04-01
📖 4 min read☕ Coffee break read

This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The Big Question: How Long Do We Wait Between Fights?

Imagine you are watching a chaotic street fight. It's not a non-stop brawl; it's a series of punches, kicks, and shoves separated by moments of breathing, backing away, or stumbling.

Scientists have long studied these "pauses" (called interevent times) in big wars and conflicts. They found that the time between fights follows a specific pattern called a Power Law. Think of a Power Law like a "long tail" on a graph: most pauses are short, but there are a few massive pauses that go on for a very long time. This pattern suggests that violence is somewhat unpredictable and "scale-free."

However, there was a problem with this old data. It was "coarse-grained," meaning researchers only looked at data in chunks of one day. If a fight stopped for 23 hours and started again 1 hour later, the data just said "1 day." It was too blurry to see the tiny details.

The New Idea: Zooming In with a Microscope

Jeroen Bruggeman, the author of this paper, decided to zoom in. Instead of looking at wars over days, he looked at street fights recorded on mobile phones, analyzing them down to the second (or even fractions of a second).

He had a hunch based on a mathematical theorem:

  • If you look at violence in tiny, fine-grained details, the pauses shouldn't be a Power Law.
  • Instead, they should be Lognormal.

The Analogy: The Multiplicative Chain
Imagine you are trying to time how long it takes to get ready to throw the next punch.

  1. You have a baseline time (say, 2 seconds).
  2. To get ready for the next punch, you have to solve a new problem: dodge a chair, catch your breath, or wait for a friend to move.
  3. Each of these problems multiplies your time. Maybe the chair adds 1.5x the time. Maybe catching your breath adds 2x.

If you keep multiplying these random factors together over and over, math says the result creates a Lognormal distribution. It's like a chain reaction of small delays.

What Did the Data Show?

Bruggeman analyzed 59 video clips of small group fights. He looked at two things:

1. The Pauses (Interevent Times)

  • The Expectation: He thought the pauses would be Lognormal because they are made of many small, multiplying delays.
  • The Reality: Surprisingly, the data looked equally good for both the Power Law and the Lognormal.
  • Why? The author suggests that the "Power Law" might still be hiding there. Why? Because bystanders filming fights get bored. If a fight stops for 10 minutes, the person filming might put the phone down. This means the "long pauses" are missing from the data. If you miss the long tail, the data looks like a Power Law even if it's actually something else.

2. The Fights Themselves (Event Times)

  • The Expectation: Bruggeman argued that actual fighting is different from waiting. Fighting is exhausting. You can't punch for 10 minutes straight; you run out of energy.
  • The Reality: The data showed that the duration of the actual violence fits the Lognormal pattern perfectly.
  • The Metaphor: Think of a sprinter. They can run fast for a short burst, but they can't keep it up forever. The distribution of how long they sprint before collapsing follows a Lognormal curve. Violence is the same: it burns energy, so it has a natural "short tail." It doesn't have the "infinite long tail" of a Power Law.

The Bottom Line

  1. Common Wisdom Holds Up (Sort of): The idea that violence follows a Power Law isn't completely wrong, but it might be an illusion caused by our inability to film long pauses.
  2. Violence is Tiring: The actual act of fighting is clearly Lognormal. It's a burst of energy that runs out quickly, rather than an endless, scale-free process.
  3. The Takeaway: When we look at violence with high-definition, second-by-second precision, we see that the pauses are complex and messy (hard to categorize), but the fighting itself is a finite, energy-draining event that follows a predictable, bell-curve-like pattern (Lognormal).

In short: Waiting for the next punch is a chaotic game of chance that looks like a Power Law (or maybe isn't). But the punch itself? That's just a burst of energy that follows a Lognormal curve because nobody can fight forever.

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