Multiplicity dependence of prompt and non-prompt J/ψ\psi production at midrapidity in pp collisions at s=13\sqrt{s} = 13 TeV

This paper presents measurements of prompt and non-prompt J/ψ\psi production yields at midrapidity in 13 TeV pp collisions, revealing a stronger-than-linear increase in self-normalized yields with charged-particle multiplicity that varies depending on the azimuthal region relative to the J/ψ\psi momentum.

ALICE Collaboration

Published 2026-04-10
📖 5 min read🧠 Deep dive

Imagine the Large Hadron Collider (LHC) at CERN as the world's most powerful particle smasher. When two protons (tiny subatomic particles) crash into each other at nearly the speed of light, it's like two high-speed trains colliding. The result is a chaotic explosion of debris, creating hundreds of new particles.

This paper from the ALICE Collaboration is a detailed investigation into one specific type of debris: the J/ψ particle (pronounced "J-psi").

Here is the story of what they found, explained simply.

1. The Two Types of "J/ψ" Guests

When the crash happens, J/ψ particles are born in two different ways:

  • The "Prompt" Guests: These are born instantly at the moment of the crash, like a spark flying off a firework immediately upon ignition.
  • The "Non-Prompt" Guests: These are the children of a heavier, unstable particle (called a "beauty hadron"). The beauty particle is born in the crash, flies a tiny distance, and then decays into a J/ψ. It's like a parent dropping off a child at school before the child enters the classroom.

The scientists wanted to know: Does the number of "Non-Prompt" guests change depending on how chaotic the crash was?

2. The "Crowded Room" Experiment

The researchers didn't just look at one crash; they looked at thousands. They sorted these crashes into two groups:

  • Quiet Crashes: Where only a few particles were created.
  • Rowdy Crashes: Where hundreds of particles were created (High Multiplicity).

They asked: If we have a "rowdy" crash with lots of particles, do we get more J/ψ particles? And if so, do the "Prompt" and "Non-Prompt" types behave differently?

The Finding:
Yes! In the rowdy crashes, the number of J/ψ particles increased much faster than the number of other particles.

  • The Analogy: Imagine a party. If you invite 10 people, you might get 1 extra guest. If you invite 100 people, you might get 50 extra guests, not just 10. The "J/ψ party" gets super crowded when the main party gets crowded. This is called a "stronger-than-linear" increase.

3. Looking in Different Directions (The "Flashlight" Effect)

To understand why this happens, the scientists didn't just count the whole room. They used a "flashlight" to look at the room in three specific directions relative to where the J/ψ was flying:

  1. The "Toward" Zone: The direction the J/ψ was flying.
  2. The "Transverse" Zone: The sides, 90 degrees away from the J/ψ.
  3. The "Away" Zone: Directly opposite the J/ψ.

The Surprise:

  • Toward Zone: The increase in J/ψ particles was huge. This makes sense because the J/ψ and the other particles were likely born from the same "family" or process (like a jet of particles shooting out together).
  • Transverse & Away Zones: Even in the directions away from the J/ψ, the number of J/ψ particles still increased significantly when the whole room got rowdy.
  • The Metaphor: It's like if you shout in a crowded room, people turn to look at you. But here, even if you look at the people not looking at you, they are still acting more excited than usual when the room gets crowded. This suggests that the "crowd" itself changes the rules of how these particles are made, not just the immediate neighborhood.

4. The "Recipe" Mystery

The scientists compared their real-world data to computer simulations (like a video game physics engine).

  • The Old Recipe (Monash Tune): This computer model predicted that J/ψ particles should increase slowly. It was wrong. It underestimated the "rowdy" crashes.
  • The New Recipe (OniaShower): When the scientists tweaked the computer model to include a specific process where heavy particles are created inside a "shower" of other particles, the simulation finally matched the real data.
  • The Lesson: The way heavy particles (like J/ψ) are made is more complex than we thought. They aren't just made in a simple collision; they are often born inside a chaotic "storm" of other particles, and that storm makes them more likely to appear in crowded events.

5. The "Heavy" vs. "Light" Comparison

They also compared J/ψ (heavy) to D0 (a lighter cousin).

  • In massive collisions (like smashing lead nuclei together), heavy particles sometimes get "regenerated" (reborn) because the environment is so dense.
  • However, in these small proton-proton collisions, even in the rowdiest crashes, the ratio of J/ψ to D0 stayed mostly the same. This suggests that while the number of J/ψ goes up, they aren't being "reborn" from the soup of particles in the same way they are in massive nuclear collisions. They are just being produced more efficiently.

Summary: What Does This Mean?

This paper tells us that crowds matter.
When protons collide and create a "rowdy" environment with many particles, the production of heavy, exotic particles (like J/ψ) gets a massive boost. This boost happens not just near the heavy particle, but across the whole event.

It suggests that the "soft" particles (the background noise of the crash) and the "hard" particles (the heavy J/ψ) are deeply connected. The chaos of the crowd actually helps create more heavy particles, a phenomenon that our old computer models couldn't predict until we added the right "ingredients" to the recipe.

In short: The more chaotic the crash, the more likely you are to find these special heavy particles, and they seem to thrive in the chaos in ways we are just beginning to understand.

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