Locality versus Fock-space structure in East-type models

By randomizing the connectivity in Fock space while preserving magnetisation sector organization in a modified quantum East model, the authors demonstrate that a transition between delocalised and localised phases persists, indicating that the graph structure of Fock space, rather than geometric locality, is the essential ingredient for many-body localisation in East-type constrained models.

Original authors: Achilleas Lazarides

Published 2026-05-04
📖 4 min read☕ Coffee break read

Original authors: Achilleas Lazarides

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a crowded dance floor where everyone is trying to move around. In a normal party (a "ergodic" system), people eventually mix thoroughly; if you start in one corner, you'll likely end up anywhere on the floor after a while. This is how most quantum systems behave: they thermalize, meaning they settle into a uniform, featureless state.

However, physicists are interested in the exceptions: systems where people get stuck in one corner and never mix. This is called localization. Usually, this happens because the floor is covered in random obstacles (disorder). But what if the floor is perfectly smooth, yet people still can't move?

This paper explores a specific type of "smooth floor" system called the East model. In this model, people (spins) can only dance (flip) if their neighbor is already dancing in a specific way. It's like a rule: "You can only spin if the person to your right is already spinning." This simple rule creates a traffic jam, slowing down the system or freezing it completely.

The Big Question

The researchers wanted to know: Is the "jam" caused by the physical distance between people (real-space locality), or is it caused by the specific pattern of who can connect to whom in the abstract "dance map" (Fock space)?

To answer this, they created two versions of the party:

  1. The Original East Model: People are arranged in a line. You can only dance if your immediate neighbor is dancing. The connections are local and orderly.
  2. The "Permuted" East Model: They kept the same rules about how many people can dance together, but they scrambled the connections. Imagine taking the dance floor, cutting out all the people, and randomly shuffling who is standing next to whom. Now, you might be able to dance with someone standing 50 feet away, as long as the "neighbor rule" is mathematically satisfied. The physical distance is gone, but the structure of the connections remains.

The Experiment

They treated these systems like a giant puzzle. They looked at how a single dancer (a quantum state) spreads out over time.

  • If the system is "delocalized" (ergodic): The dancer spreads out to cover the whole floor.
  • If the system is "localized": The dancer gets stuck in a small corner and never leaves.

They used two main tools to measure this:

  • The "Participation Ratio": A way to count how many different spots on the dance floor a dancer visits.
  • Shannon Entropy: A measure of how "spread out" or "confused" the dancer's position is.

The Surprising Result

The paper found that it didn't matter if the connections were local or scrambled.

Even when they ripped up the "real space" map and randomly shuffled the connections (the Permuted East model), the system behaved almost exactly like the original, orderly model.

  • At low "hopping" rates, the dancers got stuck (localized) in both models.
  • At high rates, they spread out (delocalized) in both models.
  • The point where they switched from stuck to moving was roughly the same for both.

The Takeaway

The authors conclude that for these specific types of constrained systems, the "shape" of the connection map is what matters, not the physical distance.

Think of it like a subway system.

  • The Old View: You can only get stuck because the stations are far apart and the tracks are broken in specific places.
  • This Paper's View: You get stuck because of the schedule and the rules of which trains connect to which stations. Even if you teleport the stations to random locations around the world (scrambling the map), as long as the schedule rules (the graph structure) remain the same, the traffic jam persists.

In short: The "traffic jam" in these quantum systems isn't caused by the physical layout of the room; it's caused by the abstract pattern of who is allowed to talk to whom. If you keep that pattern, the jam stays, even if you destroy the room's geometry.

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