Optimal Design and Analytical Modeling of a Soft Fin-Ray Effect Gripper Finger Using the Finite Rigid Elements Method

This paper presents the optimal design and analytical modeling of a Fin-Ray-inspired soft gripper finger for delicate agricultural handling, utilizing the Finite Rigid Elements Method to achieve high-accuracy force control and validated through ANSYS simulations and experimental testing.

Original authors: Sara Adeli, Hassan Sayyaadi

Published 2026-06-03✓ Author reviewed
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Original authors: Sara Adeli, Hassan Sayyaadi

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine trying to pick up a ripe, juicy tomato with a robot hand. If the hand is made of stiff metal, it will crush the fruit. If it's too floppy, it won't hold it at all. This paper describes how the authors built and figured out the "brain" for a special kind of robot finger that solves this problem by mimicking the inside of a fish fin.

Here is a breakdown of their work in simple terms:

1. The Inspiration: A Fish Fin

The robot finger is based on the Fin Ray Effect. Think about the inside of a fish's tail fin. It has a soft outer skin but a skeleton inside made of small, angled ribs. When you push on the side of a fish fin, it doesn't just bend away; it actually curves around whatever is pushing it, hugging the object tightly. The authors wanted a robot finger that does the same thing: it wraps gently around irregular shapes like tomatoes without squishing them.

2. The Challenge: Predicting the Unpredictable

Soft robots are tricky to design because they are made of squishy materials (in this case, a flexible plastic called TPU). Unlike a rigid metal arm, a soft finger can bend in infinite ways. It's like trying to predict exactly how a wet noodle will flop when you poke it.

To solve this, the authors needed a way to do the math without getting bogged down in super-complex calculations that take hours to run. They used two main tools:

  • The "Virtual Lego" Method (FREM): They broke the soft finger down into a chain of small, stiff blocks connected by tiny springs and dampers (like shock absorbers). This is the Finite Rigid Elements Method. It's like pretending a flexible snake is actually a chain of rigid links connected by hinges. This makes the math much faster and easier to solve, which is great for teaching a robot how to move in real-time.
  • The "Super-Powerful Simulator" (ANSYS): They also used a heavy-duty computer simulation that looks at the material at a microscopic level to see exactly how it stretches and bends. This is their "gold standard" for checking if their "Virtual Lego" math is correct.

3. The Experiment: Finding the Perfect Shape

The authors didn't just guess the shape of the finger; they ran thousands of virtual tests to find the "Goldilocks" zone—not too stiff, not too floppy. They tweaked four main things:

  • Width: How wide the finger is.
  • Rib Spacing: How far apart the internal "bones" are.
  • Rib Angle: The tilt of those internal bones.
  • Rib Thickness: How thick those bones are.

The Winning Recipe:
They found that the best finger had:

  • A width of 30 mm (about the width of a large thumb).
  • Ribs spaced 10 mm apart.
  • Ribs angled at -15 degrees (tilted slightly backward).
  • Ribs that were 1 mm thick.

This specific combination allowed the finger to bend just enough to wrap around a tomato while applying the perfect amount of gentle pressure.

4. The Results: How Well Did It Work?

They built a real 3D-printed finger and tested it against their computer models.

  • The "Virtual Lego" (FREM) model was surprisingly accurate, predicting how the finger would bend with only a 3% error.
  • The "Super-Powerful Simulator" (ANSYS) was even more precise, with only a 2% error.

The real-world test confirmed that the finger could handle the delicate task of grasping without crushing. The math models they created are now ready to be used as the "brain" for a controller that can automatically adjust how hard the robot squeezes, ensuring it never hurts the fruit.

Summary

In short, the authors took a fish fin, turned it into a 3D-printed robot finger, and used a clever mix of "chain-link" math and heavy-duty computer simulation to figure out exactly how to build it. They proved that you can predict how a soft, squishy robot will behave with high accuracy, paving the way for robots that can harvest delicate crops without damaging them.

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