Predation, evo-devo, and historical contingency: A nematode predator drives evolution of aggregative multicellularity

This study demonstrates that predation by the nematode *Pristionchus pacificus* drives the evolution of *Myxococcus xanthus* aggregative multicellularity, revealing complex inter-trophic interactions and strong historical contingency influenced by antibiotic resistance.

Schaal, K. A., La Fortezza, M., Velicer, G. J.

Published 2026-03-28
📖 5 min read🧠 Deep dive
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This is an AI-generated explanation of a preprint that has not been peer-reviewed. It is not medical advice. Do not make health decisions based on this content. Read full disclaimer

Imagine a tiny, microscopic world where bacteria are the main characters. In this story, we have three key players:

  1. The Social Bacteria (Myxococcus xanthus): Think of these as the "middle managers" of the microbial world. They are predators that hunt other bacteria, but they are also prey for bigger animals. They have a superpower: when things get tough, they can stop being individuals and huddle together to build a giant, mushroom-shaped tower called a fruiting body. This tower helps them survive starvation and protects their "babies" (spores).
  2. The Tiny Worm (Pristionchus pacificus): This is the "apex predator" or the "boss" of this specific food chain. It's a nematode (a tiny worm) that loves to eat the social bacteria.
  3. The Common Bacteria (Escherichia coli): These are the "food" or the "grass" at the bottom of the chain. Both the social bacteria and the worm eat them.

The Big Experiment: A Microscopic Reality TV Show

Scientists set up a long-term experiment (like a reality TV show for bacteria) to see how the "middle manager" bacteria would evolve when faced with different threats. They created four different "seasons" or environments for the bacteria to live in for 20 generations:

  • Season 1 (The Quiet Life): Bacteria alone. No food competition, no predators.
  • Season 2 (The Buffet): Bacteria + E. coli (food). Plenty to eat, no predators.
  • Season 3 (The Hunter): Bacteria + the Worm. No extra food, but a scary predator is hunting them.
  • Season 4 (The Chaos): Bacteria + E. coli + the Worm. A full-blown ecosystem with food and a predator.

The Plot Twists

Here is what happened when the scientists looked at the bacteria after 20 generations:

1. The Worm Changes Everything
When the bacteria faced the worm (Seasons 3 and 4), they changed their strategy. Instead of building a few huge, impressive towers, they started building many, many small towers.

  • The Analogy: Imagine a village under attack by a dragon. Instead of building one giant castle (which is hard to defend and takes forever), the villagers decide to build hundreds of tiny, quick-to-construct bunkers. If the dragon eats one bunker, the others are still safe. The bacteria learned that "safety in numbers" (many small groups) was better than "safety in one big group" when worms were around.

2. The Food Trap
When the bacteria had plenty of E. coli to eat but no worm (Season 2), they got lazy. They stopped building towers almost entirely and stopped making spores.

  • The Analogy: It's like a family that suddenly gets an unlimited supply of pizza delivered to their door. They stop cooking, stop gardening, and stop preparing for winter because "why bother? We have food!" The bacteria forgot how to build their survival towers because they were too comfortable.

3. The Worm Saves the Day (Again)
Here is the most surprising part: When the bacteria had both the food and the worm (Season 4), the worm "saved" the bacteria's ability to build towers. Even though there was plenty of food, the presence of the worm forced the bacteria to keep building their towers.

  • The Analogy: The worm acted like a strict parent. Even though the kids (bacteria) had a full fridge (food), the parent (worm) said, "You still need to do your chores (build towers) because I'm watching you!" The fear of being eaten overrode the comfort of having food.

4. The "Genetic Glitch" (Historical Contingency)
The scientists started some bacteria with a tiny genetic mutation (a "glitch" in their code that made them resistant to antibiotics).

  • The Analogy: Imagine two groups of people trying to learn a new dance. One group is healthy; the other has a slight limp. When the music changes (the environment changes), the healthy group learns the new dance moves quickly and adapts. The group with the limp? They get stuck. They can't adapt to the new threats as well.
  • The bacteria with the mutation didn't change much at all. They were "stuck" in their old ways. This shows that your starting genetic makeup (your history) can completely determine how well you can adapt to new challenges.

The Takeaway

This paper teaches us three big lessons about evolution:

  1. Predators shape behavior: Being hunted forces prey to change how they live and reproduce. In this case, the fear of being eaten made the bacteria build more, smaller survival towers.
  2. It's complicated: You can't just look at one thing. The presence of food and a predator together created a unique reaction that you wouldn't predict by looking at food or predators alone. It's a complex dance of interactions.
  3. History matters: A tiny, random genetic change at the very beginning can lock a species into a specific path, preventing it from adapting to new threats later on.

In short, evolution isn't just about "survival of the fittest" in a vacuum; it's about how organisms react to their neighbors, their enemies, and the tiny genetic cards they were dealt at the start of the game.

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