A simple model of the co-emergence of grid and place fields

This paper introduces a unified recurrent network model trained on a single sensory-prediction objective that successfully demonstrates the unsupervised co-emergence of grid and place cells, explaining their developmental order and reproducing key experimental phenomena through complementary encoding pressures.

Original authors: Wang, Z., Morris, G., Derdikman, D., Chaudhari, P., Balasubramanian, V.

Published 2026-05-22
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Original authors: Wang, Z., Morris, G., Derdikman, D., Chaudhari, P., Balasubramanian, V.

Original paper licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). ⚕️ This is an AI-generated explanation of a preprint that has not been peer-reviewed. It is not medical advice. Do not make health decisions based on this content. Read full disclaimer

Imagine your brain has two special teams of workers that help you navigate the world: the Place Team and the Grid Team.

  • The Place Team (found in the hippocampus) acts like a "You Are Here" pin on a map. They light up only when you are in one specific spot, like your living room sofa.
  • The Grid Team (found in the entorhinal cortex) acts like graph paper. They light up in a repeating, hexagonal pattern everywhere you go, creating a universal coordinate system to measure distance and direction.

The Big Mystery
For a long time, scientists have been stuck in a "chicken-and-egg" puzzle. The Place Team and the Grid Team are connected and help each other, but how do they both appear during development?

  • Does the Grid Team build the map first, and the Place Team just picks a spot?
  • Or does the Place Team find a spot first, and the Grid Team builds the map around it?

Most computer models tried to solve this by building one team first and then forcing the other to appear. They didn't quite capture how they grow together naturally.

The New Solution: A Prediction Game
This paper introduces a new computer model that solves the puzzle by treating the brain like a predictive guessing game.

Imagine you are playing a video game where you have to guess what you will see next based on what you just saw and how you moved.

  • If you turn left, you expect to see the wall on your left.
  • If you move forward, you expect the scenery to shift.

The researchers built a single, unified network of "neurons" (computer nodes) that follows the rule that every neuron is either a "Go" signal (excitatory) or a "Stop" signal (inhibitory)—just like real brains. They trained this network only to be good at guessing the next thing it would see. They didn't tell it, "Hey, be a place cell!" or "Hey, be a grid cell!"

The Magic Result: Co-Emergence
Surprisingly, as the network got better at its guessing game, both types of cells appeared on their own, without any special instructions.

  • Some neurons started acting like the Place Team (focusing on specific spots to help reconstruct the current view).
  • Others started acting like the Grid Team (focusing on patterns to help predict movement).

It's like a group of people trying to solve a mystery together. Without being told who is the "detective" and who is the "map-maker," they naturally split into those two roles because those are the most efficient ways to solve the puzzle.

Why This Matters
The model didn't just create these cells; it acted exactly like a real animal brain in tricky situations:

  1. Hairpin Mazes: When the path loops back on itself, the grid pattern breaks apart, just like it does in real experiments.
  2. Removing Walls: When a wall disappears, the grid patterns from different rooms merge, just as they do in reality.
  3. Flying Bats: It even recreated the 3D grid patterns seen in bats flying freely.
  4. Development: It showed that the "Place" style of thinking tends to appear slightly before the "Grid" style, matching what we see in baby animals growing up.

The Takeaway
The paper suggests that the brain doesn't need two separate blueprints to build these navigation systems. Instead, it just needs one simple goal: predict what happens next.

To do this well, the brain naturally develops two complementary strategies:

  1. Reconstruction: "What does this specific spot look like right now?" (Place cells).
  2. Prediction: "If I move this way, what will I see next?" (Grid cells).

By playing this single game of "guess the next view," the brain naturally builds both the "You Are Here" pins and the "Graph Paper" map at the same time.

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