Dental teachers perspectives on Extended Reality in dental education: an international survey

This international survey reveals that while dental educators hold positive views on the educational value of Extended Reality for enhancing anatomy understanding and clinical skills, its widespread integration is currently hindered by structural barriers such as high costs, limited technical support, and time constraints.

Bjelovucic, R., de Freitas, B. N., Norholt, S. E., Taneja, P., Terp Hoybye, M., Pauwels, R.

Published 2026-03-05
📖 4 min read☕ Coffee break read
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This is an AI-generated explanation of a preprint that has not been peer-reviewed. It is not medical advice. Do not make health decisions based on this content. Read full disclaimer

Imagine dental school as a high-stakes cooking school. Traditionally, students learn to chop onions and sear steaks by standing over a real stove with a real knife, guided by a chef. It's the best way to learn, but there's a problem: you can't practice on a real steak every day without wasting expensive food, and you can't make a mistake without burning the kitchen down (or hurting a patient).

Enter Extended Reality (XR). Think of XR as a super-powered, magical video game that lets students practice chopping and searing in a virtual kitchen. They can make a million mistakes, burn a thousand virtual steaks, and learn the perfect technique without ever wasting a real ingredient or hurting a real person.

This paper is like a report card from the head chefs (the dental teachers) around the world. The researchers asked these teachers: "Do you think this magical video game is a good idea for your students? Do you use it? And what's stopping you?"

Here is the breakdown of what the teachers said, translated into everyday language:

1. The Verdict: "We love the idea, but we aren't playing the game yet."

The teachers are very positive about the concept. They agree that this "magical video game" is amazing for:

  • Understanding the Map: It helps students visualize the complex "terrain" of the mouth (nerves, bones, roots) better than looking at a flat textbook picture.
  • Building Muscle Memory: It lets students practice their hand movements over and over until they get it right.
  • Boosting Confidence: It's like a flight simulator for pilots. Students can practice before they ever touch a real patient, so they feel less nervous and more ready.

However, the teachers are not ready to throw away the real stove. They see XR as a sidekick, not a replacement. They believe it's perfect for training, but it can't fully replace the feeling of working with a real human patient.

2. The Problem: "We want to use it, but our pockets and schedules are empty."

Even though the teachers think the tool is great, they aren't using it much. Why? Three big walls are blocking the door:

  • The Price Tag (Cost): Buying the VR headsets and the software is expensive. It's like trying to buy a Ferrari for a school bus fleet.
  • The Tech Support Gap: If the virtual kitchen glitches, who fixes it? Teachers feel they don't have a "tech wizard" on speed dial to help them when things go wrong.
  • The Time Crunch: Learning how to use new technology takes time. Teachers are already busy cooking (teaching) and don't have hours to spare to learn how to code a new game.

3. The "Experience Gap"

Here is a funny twist: The teachers who know the most about this technology are the ones who actually use it the most.

  • Most teachers have only dipped their toes in the water. They know XR exists, but they haven't jumped in.
  • The study found that if you just tell a teacher about XR, they might nod and say, "Cool." But if you actually put the headset on their hands and let them play for an hour, they are much more likely to want to use it in class.

4. The Bottom Line

The paper concludes that dental teachers are open-minded and excited. They aren't stubborn old chefs refusing to use a new oven; they are just waiting for the right tools and the right support.

To make this work, schools need to:

  1. Pay for the gear: Stop making teachers buy their own VR headsets.
  2. Hire the tech support: Have someone ready to fix the glitches instantly.
  3. Give them time: Let teachers take a break from their regular duties to learn how to use the new tools without feeling rushed.

In short: The teachers have the desire to use this magical training tool, but they need the keys (money, support, and time) to unlock the door. Once they get those keys, the students will be better, safer, and more confident dentists.

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