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CLAM: Continuous Latent Action Models for Robot Learning from Unlabeled Demonstrations

This paper introduces CLAM, a framework that enables robots to learn effective control policies from unlabeled observation sequences by inferring continuous latent actions through self-supervised dynamics prediction and grounding them with task-agnostic play data, thereby achieving performance comparable to behavior cloning with expert labels without requiring costly action-labeled demonstrations.

Original authors: Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu

Published 2026-07-31
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Original authors: Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to teach a robot how to do something, like stacking blocks or pouring a drink. Usually, the best way to teach a robot is to show it exactly what to do, step-by-step, while you hold its hand and record every tiny movement of its motors. This is like giving a student a textbook with the answers written in the back. But here's the catch: recording those motor movements is incredibly hard, expensive, and boring. It requires a human expert to physically control the robot for hours, which is slow and costly.

Now, imagine a different kind of teacher. This teacher doesn't have a robot; they just have a video camera. They film themselves doing the task, or they find videos on the internet of people doing it. The robot can see what happens—the blocks move, the cup fills up—but it has no idea how the human moved their hand to make it happen. The "motor signals" are missing. This is the puzzle scientists in the field of robotics are trying to solve: How can a robot learn to move on its own just by watching videos where the "how-to" instructions are hidden? This paper tackles that exact problem, aiming to let robots learn from cheap, easy-to-collect videos without needing expensive, hand-held training sessions.

The researchers behind this paper, Anthony Liang and his team, introduce a new method called CLAM (Continuous Latent Action Models). Think of CLAM as a super-smart detective that can look at two consecutive frames of a video and guess the "invisible force" that caused the change. If you see a cup move from the left side of the table to the right in a video, CLAM tries to figure out the specific, continuous motion that happened in between, even though it never saw the hand that moved it.

Here is how the magic happens. First, the robot watches a massive pile of unlabeled videos (just observations, no instructions). It tries to predict what the next frame will look like based on the current frame and a "guess" about the hidden action. If the guess is wrong, the prediction fails, and the robot learns to adjust its guess. Over time, it builds a library of these "hidden actions" that make sense of the world. But there's a snag: these hidden actions are just numbers in the robot's brain; they aren't real motor commands yet.

To fix this, the team uses a second, smaller pile of data: "play" data. This is just the robot wandering around, bumping into things, and moving its arms randomly, but this time, the computer does record the motor commands. It's like the robot playing with clay without a goal, but keeping a diary of how its fingers moved. CLAM uses this diary to teach itself how to translate its "hidden action" guesses into real, physical movements. The key innovation here is that they train the "guessing" part and the "translation" part together. This ensures the guesses stay simple and useful, rather than becoming a chaotic mess that the robot can't actually execute.

The results are quite impressive. The team tested CLAM in two ways: in computer simulations (like a video game world) and on a real physical robot arm called a WidowX. They found that CLAM could learn to solve complex tasks, like assembling parts or picking up objects, with a success rate that was 2 to 3 times higher than previous methods that tried to do the same thing. In many cases, the robot learned to perform almost as well as if it had been trained with the expensive, perfect "motor command" data, even though it never actually saw that data.

Crucially, the paper shows that this approach works best when the "hidden actions" are continuous (smooth and fluid) rather than broken into tiny, discrete steps, and when the robot learns to translate these actions using that small amount of "play" data. If they tried to force the actions into a rigid, step-by-step format, or if they tried to train the translation part separately, the robot struggled. The paper demonstrates that by using this self-supervised detective work combined with a little bit of messy, unlabeled play data, we can teach robots new skills without the need for expensive, expert-led teleoperation. It's a big step toward making robots that can learn from the vast amount of video content already available on the internet, rather than requiring us to manually record every single move they make.

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