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Klear-Reasoner: Advancing Reasoning Capability via Gradient-Preserving Clipping Policy Optimization

Klear-Reasoner is a high-performance reasoning model that achieves state-of-the-art results in mathematics and programming by utilizing a workflow of high-quality long Chain-of-Thought supervised fine-tuning and a novel Gradient-Preserving clipping Policy Optimization (GPPO) method that mitigates the limitations of standard clipping mechanisms to enhance exploration and learning from negative samples.

Original authors: Zhenpeng Su, Leiyu Pan, Xue Bai, Dening Liu, Guanting Dong, Jiaming Huang, Minxuan Lv, Wenping Hu, Fuzheng Zhang, Kun Gai, Guorui Zhou

Published 2026-04-02
📖 5 min read🧠 Deep dive

Original authors: Zhenpeng Su, Leiyu Pan, Xue Bai, Dening Liu, Guanting Dong, Jiaming Huang, Minxuan Lv, Wenping Hu, Fuzheng Zhang, Kun Gai, Guorui Zhou

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to teach a brilliant but slightly naive student (the AI model) how to solve the world's hardest math problems and write complex computer code. The goal is to turn this student into a grandmaster who can think deeply, make mistakes, learn from them, and eventually find the perfect solution every time.

This paper, "Klear-Reasoner," is the report card and the lesson plan for how the Kuaishou team achieved this. They didn't just throw more data at the student; they changed how the student learns.

Here is the breakdown of their secret sauce, explained with simple analogies:

1. The Problem: The "Noisy Classroom"

Usually, when training AI, people dump huge piles of data into the system, hoping the good stuff outweighs the bad. The authors realized this is like trying to teach a student in a classroom where half the students are shouting nonsense.

  • The Insight: They found that quality beats quantity. Instead of 1,000 different textbooks, they used just a few, perfect ones.
  • The Twist on Mistakes: They also discovered something counter-intuitive. For easy problems, you only want the student to see the correct answers. But for hard problems, showing the student wrong answers (mistakes) actually helps! It's like showing a chess player a game where they lost, so they can see exactly why a move was bad. The "wrong" answers teach the student what not to do, which is crucial for exploring new solutions.

2. The Training Method: "Long Chain-of-Thought" (The Deep Dive)

Before the AI could learn to reason, they had to teach it to "think out loud."

  • The Analogy: Imagine asking a math whiz, "What is 2+2?" They might just say "4." But if you ask them to solve a complex physics problem, they need to write down every step: "First, I need to find the force, then the mass..."
  • The Strategy: The team trained the AI to generate these long, step-by-step "thought chains" using a super-smart teacher model (DeepSeek-R1). They didn't just filter for perfect answers; they let the AI learn from the messy, difficult reasoning processes too, provided the teacher was top-tier.

3. The Big Innovation: GPPO (The "Gentle Nudge" vs. The "Hard Stop")

This is the most technical part, but here is the simple version.
When an AI learns, it tries different answers. If an answer is good, it gets a "high five" (positive reward). If it's bad, it gets a "thumbs down" (negative reward).

  • The Old Way (Clipping): In standard training, if the AI gets too excited about a new idea (a "high-entropy" token) or gets too scared of a mistake, the system puts a "speed limit" on it. It literally cuts off the learning signal.
    • The Problem: This is like a teacher slapping a student's hand away just as they are about to discover a brilliant new way to solve a problem. It stops the AI from exploring. It also makes the AI ignore bad examples too quickly, slowing down learning.
  • The New Way (GPPO - Gradient-Preserving Clipping): The Klear team invented a new rule called GPPO.
    • The Analogy: Instead of slapping the student's hand away, the teacher says, "Okay, that idea is risky, but let's look at it carefully. We won't let you go wild, but we won't ignore you either."
    • How it works: Even when the AI's confidence is too high or too low, GPPO keeps the "learning signal" flowing, but it gently scales it down. It preserves the information that the AI is trying to learn, just without the dangerous "explosive" updates that crash the training.
    • Result: The AI becomes bolder in exploring new solutions (because it's not afraid of being clipped) and learns faster from its mistakes (because it doesn't ignore the "thumbs down").

4. The Reward System: "Soft Rewards" for Code

When teaching code, the old way was binary: "Did the code pass all tests? Yes = Good, No = Bad."

  • The Problem: If a student writes code that passes 15 out of 16 tests, the old system says "FAIL." That's discouraging and unhelpful.
  • The Fix: They introduced Soft Rewards. If the code passes 15/16 tests, the AI gets a score of 0.94. It's a "partial high five." This tells the AI, "You're almost there, just tweak this one thing." It turns a dead end into a stepping stone.

5. The Results: The Grandmaster Emerges

By combining these techniques—high-quality data, learning from hard mistakes, the "gentle nudge" of GPPO, and partial credit for code—the Klear-Reasoner model became a beast.

  • It scored 90.5% on the AIME 2024 math competition (beating almost everyone else).
  • It scored 83.2% on the 2025 version.
  • It crushed coding benchmarks like LiveCodeBench.

Summary

Think of the Klear-Reasoner team as the coaches of an Olympic team.

  1. They stopped using random practice drills and switched to elite, focused training (Quality Data).
  2. They let their athletes study their own failures on difficult days (Unfiltered Hard Samples).
  3. They replaced the "stop sign" on new ideas with a speed bump that keeps the athlete moving but safe (GPPO).
  4. They gave partial credit for near-perfect performance to keep morale high (Soft Rewards).

The result? A model that doesn't just memorize answers but actually reasons its way through the world's hardest problems.

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