Designing large language model prompts to extract scores from messy text: A shared dataset and challenge
This paper introduces a shared dataset of 1,446 messy research texts with UK quality scores and a corresponding challenge to design optimal Large Language Model prompts that accurately extract valid scores or identify missing values, aiming to surpass an initial 72.6% accuracy baseline while advancing understanding of prompt engineering for complex numerical tasks.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine you are a librarian trying to organize a massive pile of letters. Each letter was written by a different robot (an AI) to describe how good a research article is. The robots were supposed to give a simple rating, like a star score from 1 to 4.
However, the robots are messy writers. Some letters start with the score, some hide it in the middle of a paragraph, some give three different scores and forget to combine them, and some just ramble without giving a score at all. Worse, some robots even invent fake scores like "95%" or "4/5" when the rules only allow 1 to 4 stars.
The Problem
Mike Thelwall, the author of this paper, has gathered 1,446 of these messy letters. He calls this a "shared dataset." His goal is to challenge other researchers to build a "magic instruction manual" (called a prompt) for a new, smarter robot.
This new robot's job is to read the messy letters and pull out the correct number. But it has to follow two strict rules:
- Be a Detective: It must figure out the right score even if the letter is confusing. If the letter mentions "Originality," "Significance," and "Rigour" separately, the robot needs to know to average them out. If the letter has no score, it must say "-1" (which means "I don't know").
- Be a Robot, Not a Chatterbox: The robot must only spit out the number (like "3*" or "-1"). It cannot say, "I think the score is 3 because..." If it adds any extra words, the answer is wrong.
The Challenge
Think of this like a game of "Simon Says" played with a very literal but slightly confused robot.
- The Current Score: The author tried a simple instruction manual, and the robot got it right about 73% of the time.
- The Goal: The challenge is for anyone to design a better instruction manual that gets a higher score.
Why Do This?
The paper isn't about using this to grade real student essays or fix medical diagnoses right now. Instead, it's a training exercise. By forcing researchers to figure out how to make robots extract specific numbers from messy text, we learn:
- How to talk to robots so they listen better (Prompt Design).
- Where robots get confused and how to fix those instructions.
- How to handle situations where the robot is unsure (knowing when to say "-1" instead of guessing).
The Bottom Line
This paper is an invitation to a contest. It says, "Here is a pile of messy robot notes and a list of the correct answers. Can you write the perfect set of instructions to make a robot read these notes and give you just the right number, every single time?" The winner is the person who can get the highest percentage of correct answers.
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