Grounding LTL Tasks in Sub-Symbolic RL Environments for Zero-Shot Generalization
This paper proposes a method that jointly trains a multi-task reinforcement learning policy and a symbol grounder using Neural Reward Machines to enable agents to follow Linear Temporal Logic instructions in sub-symbolic environments without prior knowledge of the symbol-to-observation mapping, achieving zero-shot generalization that outperforms existing approaches.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine a robot entering a room it has never seen before. It sees a coffee machine, a desk, and a mail slot, but to the robot, these are just shapes and colors on a screen. It does not know that the machine is for coffee or that the slot is for mail. Now, imagine a human gives the robot a complex instruction: "Go to the mail slot, then to the coffee machine, and finally to the desk, but do not step on the red floor tiles along the way." For a human, this is easy because we understand the meaning of the words and the objects. For a robot, this is a massive puzzle. It must first figure out which object is which, and then it must remember the order of events while avoiding the red tiles, all while learning how to move. This is the challenge of teaching artificial intelligence to follow instructions in the real world, where it cannot be handed a pre-made dictionary of what things are called.
For decades, researchers have tried to solve this by giving robots a perfect map of their world, telling them exactly which pixel corresponds to "coffee" or "mail." This works in controlled labs but fails in the messy, unpredictable real world. A new approach, detailed in recent research, attempts to teach the robot to learn these meanings on its own while it learns to move. The scientists focused on a specific type of instruction that involves time and sequence, known as temporal logic. Think of this as a way to write rules that say "do A, then B, but never C," rather than just "go to point X." The goal was to see if a robot could learn to follow these complex, time-based rules in a world where it starts with no idea what the objects are, using only its camera feed and a simple signal when it succeeds or fails.
The researchers built a system where the robot learns two things at the same time. First, it learns a policy, which is simply the strategy for deciding what action to take next. Second, and more importantly, it learns a "grounder." This is a component that acts like a translator, trying to figure out what the raw images from the camera mean in terms of the instruction. If the robot sees a red square and the instruction says "avoid red," the grounder must eventually learn to label that red square as "lava" or "danger." The difficulty is that the robot does not get a teacher to correct it. It only gets a sparse reward: a tiny signal when it finishes the task correctly, a negative signal if it fails, and nothing in between. This is like trying to learn a new language by only being told "yes" or "no" at the very end of a conversation, with no feedback on the individual words spoken in the middle.
To solve this, the team used a clever trick involving the structure of the instructions themselves. They treated the instruction as a machine that changes state as the robot moves. If the robot picks up the mail, the machine moves to a new state that says "mail is done, now find coffee." The researchers trained the robot's translator to predict the rewards that this machine would give. By watching the robot move and seeing when the machine says "success" or "failure," the translator slowly learns to match the images it sees with the correct words in the instruction. It is a process of trial and error, where the robot uses the logic of the task to teach itself what the symbols mean. The researchers tested this in two very different worlds. One was a grid-based environment that looked like a simplified video game, where the robot had to navigate a maze of items. The other was a smooth, continuous space where the robot moved like a car on a flat plane, trying to visit colored zones in a specific order.
The results showed that this method works remarkably well. In the grid world, the robot learned to follow the instructions almost as perfectly as if it had been given the correct dictionary from the start. It learned to identify the items and follow the sequence of events, even when the instructions became longer and more complex. In the continuous world, the robot also learned to identify the zones with high accuracy, though it struggled slightly more with the most complex avoidance tasks. Crucially, the robot learned these meanings while it was learning to move, without any separate training phase. The system proved that an agent can learn to ground symbols—connect raw images to abstract concepts—just by trying to solve the task and using the structure of the rules to guide its learning.
The study also compared this new method against a previous attempt to solve the same problem. The older method, which tried to build the robot's brain piece by piece based on the grammar of the instructions, failed when the instructions got longer. It could not handle the complexity of the new tasks. The new approach, however, scaled up effectively, showing that learning the meaning of objects and the strategy for moving are deeply connected and should be learned together. The researchers found that the robot's ability to identify objects improved quickly, often reaching a high level of accuracy within a few million steps of training. This suggests that the indirect feedback from the task structure is enough to teach the robot what things are, even without a human pointing them out.
While the system is not perfect, particularly in the most difficult continuous environments where avoiding danger for the entire duration of a task proved hard for all methods, the core finding is clear. It is possible to train an artificial agent to understand complex, time-based instructions in a world it does not know, by letting it learn the meaning of the world's features as it tries to complete the job. This moves us closer to creating machines that can enter a new environment, listen to a set of rules, and figure out what to do without needing a pre-programmed map of every object they might encounter. The work demonstrates that by combining the logic of the task with the learning of the environment, robots can begin to bridge the gap between raw data and meaningful action.
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