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ITLC at SemEval-2026 Task 11: Normalization and Deterministic Parsing for Formal Reasoning in LLMs

The ITLC team proposes a novel method for SemEval-2026 Task 11 that mitigates content biases in multilingual reasoning by transforming syllogisms into canonical logical forms and applying deterministic parsing, achieving top-5 rankings across all subtasks without relying on complex fine-tuning.

Original authors: Wicaksono Leksono Muhamad, Joanito Agili Lopo, Tack Hwa Wong, Muhammad Ravi Shulthan Habibi, Samuel Cahyawijaya

Published 2026-03-04
📖 5 min read🧠 Deep dive

Original authors: Wicaksono Leksono Muhamad, Joanito Agili Lopo, Tack Hwa Wong, Muhammad Ravi Shulthan Habibi, Samuel Cahyawijaya

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to teach a very smart, but slightly distracted, student (a Large Language Model or LLM) how to solve logic puzzles. The student is brilliant at reading stories and knows a lot about the world, but when it comes to pure logic, it keeps getting tricked by the story itself rather than the rules.

This paper is about a team that built a "logic translator" to fix this problem. Here is the breakdown of their solution using simple analogies.

The Problem: The "Story Trap"

Imagine you give your student this puzzle:

Premise 1: All cats are mammals.
Premise 2: No dogs are cats.
Conclusion: Therefore, no dogs are mammals.

Logically, this is wrong. But because the student knows that dogs are mammals in real life, it gets confused. It thinks, "Wait, I know dogs are mammals, so the conclusion must be true!" It's letting its real-world knowledge (the "content") override the strict rules of the puzzle (the "logic").

This happens even more when the puzzle is in a different language, like Spanish or Swahili, where the student might get lost in translation nuances.

The Solution: The "Logic Translator"

The team (ITLC) didn't try to retrain the student's brain (which is hard and expensive). Instead, they built a translator that sits between the puzzle and the student.

Their method has three main steps:

1. The "Alphabet Soup" Normalization (Stripping the Flavor)

Think of the puzzle as a delicious, complex soup with carrots, potatoes, and spices. The student gets distracted by the carrots (the specific words).
The team's first step is to take that soup and turn it into Alphabet Soup.

  • Instead of "Cats," "Dogs," and "Mammals," they replace them with A, B, and C.
  • Instead of "All" or "No," they use standard symbols like A (All) or E (No).

Now the puzzle looks like this:

All A are B.
No C are A.
Therefore, No C are B.

Suddenly, the student can't get distracted by "dogs" or "cats." It has to look at the structure. It's like removing the color from a shape-sorting toy so the child has to focus on the shape, not the red or blue paint.

2. The "English Bridge" (For Foreign Languages)

When the puzzle is in a foreign language (like French or Russian), the student might struggle to understand the "flavor" of the words.
The team uses a clever trick: They translate only the grammar (the "All," "No," "Some") into English, but they keep the nouns in the original language.

  • Original (French): "Tous les chiens sont des mammifères."
  • Translated Logic: "All chiens are mammifères."

This acts like a bridge. It lets the student understand the rules of the sentence (which are universal) without getting confused by the specific vocabulary of that language. It's like giving a tourist a map where the street names are in their native language, but the "Turn Left" and "Go Straight" signs are in English.

3. The "Deterministic Check" (The Rigid Rulebook)

Once the puzzle is translated into "Alphabet Soup" with the English bridge, the team doesn't ask the student to "guess" if it's right. Instead, they use a rigid rulebook (a computer program).

  • The program checks: "Does this pattern of A, B, and C match one of the 24 valid logical forms?"
  • If yes -> Valid.
  • If no -> Invalid.

This is like a vending machine. You put in a specific coin (the logic pattern), and the machine either gives you a snack (Valid) or nothing (Invalid). There is no guessing, no "feeling," and no bias.

The Results: Why It Matters

The team tested this on a global competition (SemEval-2026) with puzzles in English and many other languages.

  • The Old Way (LLM-only): The student tried to solve it using its brain. It got the answer right most of the time, but it was often biased by the story content. It was like a chef who cooks great food but sometimes adds salt just because they like salt, even if the recipe says no.
  • The New Way (ITLC): The student used the translator and the rulebook.
    • Accuracy: They got near-perfect scores.
    • Bias: They almost completely eliminated the "story trap." The student stopped guessing based on real-world facts and started following the rules.
    • Multilingual: It worked just as well in Spanish, Swahili, and Russian as it did in English.

The Big Takeaway

The paper proves that you don't need to build a super-complex, expensive AI to fix reasoning errors. Sometimes, you just need to simplify the input and use a strict rulebook.

By turning messy, colorful, real-world sentences into clean, abstract "Alphabet Soup," they forced the AI to stop daydreaming about the content and start doing the math. It's a reminder that sometimes, the best way to think clearly is to stop thinking about the words and start thinking about the structure.

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