An Intent of Collaboration: On Agencies between Designers and Emerging (Intelligent) Technologies

This paper argues that to maintain creative agency while collaborating with emerging intelligent technologies like LLMs, designers must engage in introspection, develop a structural understanding of the technology's capabilities, and deliberately adjust the human-technology working relationship.

Pei-Ying Lin, Julie Heij, Iris Borst, Britt Joosten, Kristina Andersen, Wijnand IJsselsteijn

Published 2026-03-13
📖 4 min read☕ Coffee break read

Imagine you are a master weaver, an expert in the tactile, messy, and beautiful world of creating fabric by hand. Now, imagine you invite a brand-new, incredibly smart, but slightly clumsy robot assistant to help you weave. You tell it, "Let's create something amazing together!"

This paper is the story of three designers who did exactly that. They tried to "co-create" textiles (like embroidery, crochet, and weaving) with Google's AI chatbot, Bard. What they found wasn't a perfect partnership; it was a messy, frustrating, and ultimately enlightening dance of power.

Here is the story of their journey, broken down into simple concepts:

1. The Setup: The "Magic Wand" vs. The "Real World"

The designers started with high hopes. They thought the AI was like a magic wand that could instantly turn their ideas into perfect patterns. They treated the AI like a genius wizard who knew everything.

  • The Reality Check: The AI is actually more like a very well-read librarian who has never touched a piece of thread. It knows a lot about words and pictures, but it has no "body." It doesn't understand that a crochet hook can't bend a certain way, or that a specific fabric feels rough. When the designers asked for complex weaving patterns, the AI gave them instructions that were impossible to follow, or it forgot what it said five minutes ago.

2. The Struggle: The "Tug-of-War" for Control

The core of the paper is about Agency. Think of agency as the "steering wheel" of the creative process. Who is driving the car? The human or the AI?

The designers went through four distinct phases, like levels in a video game:

  • Phase 1: The "Yes-Man" Phase. The designers handed over the steering wheel completely. They asked the AI, "What should we make?" and did exactly what it said.
    • Result: The AI gave confusing or wrong advice. The designers felt lost and frustrated because they were following a map that led off a cliff.
  • Phase 2: The "Correction" Phase. The designers started to realize, "Wait, this isn't working." They tried to fix the AI's mistakes by repeating themselves or arguing with it.
    • Result: It was exhausting. They were fighting a battle against a machine that couldn't understand the physical world.
  • Phase 3: The "Boss" Phase (The Turning Point). The designers finally grabbed the steering wheel back. They stopped asking the AI for ideas and started using it only for tools. They said, "I have the plan; you just help me write the list."
    • Result: Suddenly, the work became fun again. The designers felt creative and empowered. The AI became a helpful assistant rather than a confusing boss.
  • Phase 4: The "Burnout" Phase. Eventually, the designers got tired of the back-and-forth. They let the AI take the wheel again, but this time they were just bored. The AI started repeating the same old suggestions, and the magic was gone.

3. The Big Lesson: It's About the Relationship, Not the Robot

The most important thing the paper discovered is that the AI doesn't have a fixed personality or level of intelligence. Its "power" depends entirely on how the human treats it.

Think of the AI like a musical instrument.

  • If you treat a guitar like a toaster (expecting it to make toast), it will fail.
  • If you treat a guitar like a partner who needs to be tuned and played with specific techniques, it makes beautiful music.

The designers learned that to stay creative, they had to stop expecting the AI to be a "genius partner" and start treating it as a "tool with specific limits." They had to understand their own skills (the weaving, the embroidery) and use the AI only to support those skills, not replace them.

4. The Takeaway for Everyone

This isn't just about designers and robots. It's about how anyone should work with new, powerful technology (like the AI tools we use today).

  • Don't surrender your brain: If you let the AI do all the thinking, you will feel frustrated and uncreative.
  • Know your own strengths: You are the expert in your craft. The AI is just a helper.
  • Adjust the relationship: Sometimes you lead, sometimes you follow, but you must always be the one holding the reins.

In short: The paper argues that to remain a creative human in the age of AI, you have to be the "captain" of the ship. You can't just let the autopilot (the AI) fly the plane, especially if the autopilot doesn't know what a runway looks like. You have to understand the machine, know your own skills, and constantly adjust how you work together to keep the creative spark alive.