When Prompts Override Vision: Prompt-Induced Hallucinations in LVLMs
This paper introduces HalluScope, a benchmark revealing that hallucinations in large vision-language models are primarily driven by textual instruction priors, and proposes HalluVL-DPO, a preference optimization framework that effectively mitigates these prompt-induced hallucinations while preserving visual capabilities.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
Imagine a large Vision-Language Model (LVLM) as a very smart, well-read librarian who has read millions of books and seen millions of pictures. This librarian is incredibly good at describing what they see, but they have a quirky habit: they sometimes trust their memory of how the world usually works more than what they are actually looking at right now.
Here is a simple breakdown of the paper "When Prompts Override Vision," using the story of this librarian.
1. The Problem: The Librarian's "Guessing Game"
Usually, when you show the librarian a picture of a beach, they say, "I see sand and water." Perfect.
But sometimes, you ask a tricky question: "What kind of shoes is the surfer wearing?"
Even if the picture shows a surfer with bare feet, the librarian might confidently say, "They are wearing red flip-flops."
Why? Because in the librarian's massive training data, surfers usually wear flip-flops. Their brain is so used to the pattern "Surfer + Flip-flops" that they ignore the fact that the person in front of them is actually barefoot. They are hallucinating based on a "textual prior" (what they expect to see) rather than the visual evidence.
2. The Investigation: "HalluScope" (The Detective's Magnifying Glass)
The researchers realized that existing tests were too vague. They didn't know why the librarian was making mistakes. Was the librarian's eyesight bad? Or was their brain just too full of assumptions?
They built a new test called HalluScope. Think of this as a three-part detective game:
- Round 1 (The Eyes): "Is there a chair in this room?" (The chair is there).
- Result: The librarian gets this right. Their eyes work fine.
- Round 2 (The Memory): "Is there a chair in this room?" (The chair is not there, but it's a room that usually has chairs).
- Result: The librarian often says "Yes," guessing based on the room type.
- Round 3 (The Trap): "What color is the chair in this room?" (There is no chair).
- Result: This is the worst failure. The librarian doesn't just say "Yes," they confidently describe a "blue wooden chair." The question itself trapped them. By asking about the chair's color, the question assumed the chair existed. The librarian's brain couldn't say, "Wait, there is no chair!" because the question was too persuasive.
The Big Discovery: The researchers found that the librarian's eyes are actually fine! The problem is that the question (the prompt) is too strong. The librarian is so eager to answer the question that they invent details to make the answer fit, ignoring the picture.
3. The Solution: "HalluVL-DPO" (The Librarian's Re-Training)
To fix this, the researchers created a new training method called HalluVL-DPO.
Imagine the librarian is being re-trained with a strict coach.
- The Old Way: The coach just said, "Don't lie." (Too vague).
- The New Way (HalluVL-DPO): The coach sets up a "Choose Your Own Adventure" game.
- Scenario A: The librarian sees a picture with no chair.
- Question: "What color is the chair?"
- Bad Answer (Rejected): "It's a red chair." (The librarian is hallucinating).
- Good Answer (Chosen): "There is no chair in the picture." (The librarian is grounded in reality).
The coach doesn't just say "Good job." They use a special scoring system. If the librarian gives a "Good Answer" that clearly contradicts the "Bad Answer" (like saying "No chair" vs. "Red chair"), that gets a high score. If the answers are just slightly different versions of the same lie, it gets a low score.
The librarian is then fine-tuned to love the "Good Answers" and hate the "Bad Answers." They learn that it is better to say "I don't see that" than to make something up to please the questioner.
4. The Result: A More Honest Librarian
After this training:
- When asked about the non-existent chair, the librarian now says, "There is no chair here."
- They stop inventing details just because the question implied they should exist.
- Crucially, they didn't get dumber. They are still great at describing real objects, solving math problems, and writing stories. They just stopped "guessing" when they should be "seeing."
Summary Analogy
Think of the AI like a weather forecaster who has memorized that "Summer = Sunny."
- The Problem: If you show them a picture of a rainy summer day and ask, "Is it sunny?", they might say "Yes" because their memory says "Summer = Sunny," ignoring the rain in the photo.
- The Fix: The researchers taught the forecaster to look at the clouds in the photo first, rather than the calendar. Now, even if you ask, "How hot is the sun?", they will correctly say, "I can't tell you how hot the sun is because it's raining right now."
The Takeaway: The paper proves that AI hallucinations aren't usually because the AI is "blind." It's because the AI is too eager to please the text and relies too much on its "common sense" assumptions. By training them to prioritize what they see over what they expect, we can make them much more reliable.
Drowning in papers in your field?
Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.