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GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space

This paper introduces GOR-IS, a novel framework for 3D Gaussian object removal that decomposes scenes into intrinsic components to explicitly model light transport and perform inpainting in the material and lighting domains, thereby achieving superior physical consistency and visual coherence compared to existing methods.

Original authors: Yonghao Zhao, Yupeng Gao, Jian Yang, Jin Xie, Beibei Wang

Published 2026-05-04
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Original authors: Yonghao Zhao, Yupeng Gao, Jian Yang, Jin Xie, Beibei Wang

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you have a magical 3D photograph of a room. In this room, there is a shiny, glossy table and a vase sitting on it. Now, imagine you want to use a digital eraser to remove the vase.

The Problem with Old Erasers
Previous methods of doing this were like using a blunt crayon. When they erased the vase, they often left behind a "ghost." Because the table was shiny, the vase was reflecting in it. Old erasers would remove the vase but leave the reflection of the vase on the table, making it look like a floating, invisible ghost.

Furthermore, these old methods assumed that the color of the background behind the vase was the same no matter which angle you looked at it from. But in the real world, shiny surfaces change color depending on your viewpoint (like how a car paint job looks different from the front vs. the side). Old erasers got confused by this, resulting in blurry or "ghostly" patches where the vase used to be.

The New Solution: GOR-IS
The paper introduces a new framework called GOR-IS (3D Gaussian Object Removal in the Intrinsic Space). You can think of this as a "smart, physics-aware eraser."

Here is how it works, using simple analogies:

1. The "Deconstructed Lego" Approach (Intrinsic Space)

Imagine the 3D scene isn't just a solid block of pixels, but a collection of Legos that have been taken apart into their raw ingredients: Material (what the object is made of) and Lighting (how light hits it).

  • Old way: Tries to erase the object by just painting over the pixels.
  • GOR-IS way: It separates the "vase material" from the "light hitting the vase." It understands that the vase is a physical object, but the reflection on the table is just light bouncing off. By separating these, it knows exactly what to delete (the vase and its light reflection) and what to keep (the table's material).

2. The "Mirror Detective" (Global Lighting)

When you remove the vase, you also need to remove its reflection in the shiny table.

  • GOR-IS acts like a detective that traces the path of light. It sees, "Ah, this shiny spot on the table is actually a reflection of the vase."
  • Because it understands the physics of light, it removes the reflection along with the vase. This prevents the "ghost" effect and makes the scene look physically real.

3. The "Universal Paint" (Intrinsic Inpainting)

When the vase is gone, there is a hole in the 3D scene. You need to fill that hole with the background that was hidden behind the vase.

  • The Challenge: If you just paint the hole based on one photo, the paint might look wrong when you walk around the 3D scene (because of the shiny, angle-changing surfaces).
  • The GOR-IS Fix: Instead of painting the "color" of the hole, it paints the "material properties" (like how rough or shiny the surface is). Since the material of a table doesn't change just because you move your head, this "Universal Paint" stays consistent from every angle. It fills the hole with the correct texture, ensuring the background looks sharp and real from any viewpoint.

4. The "Shadow Shield" (Lighting-Aware Masking)

Sometimes, even after removing the object, a faint blur or a leftover reflection might remain.

  • GOR-IS has a special "shield" that detects these leftover reflections. It says, "This blurry spot is still a reflection of the removed object; it doesn't belong here." It then wipes that away, ensuring the final image is clean and free of artifacts.

The Result

The authors tested this on both computer-generated scenes and real-world photos. They found that their method:

  • Removes objects and their reflections perfectly, without leaving "ghosts."
  • Fills in the background so it looks sharp and consistent from every angle, even on shiny surfaces.
  • Is significantly better at looking "real" (physically consistent) than previous methods.

In short, GOR-IS doesn't just delete an object; it understands the physics of the room, removes the object and its light effects, and seamlessly repaints the background using the room's true materials, resulting in a flawless 3D edit.

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