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VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

This paper introduces VEBench, the first comprehensive benchmark comprising 3.9K high-quality edited videos and 3,080 human-verified QA pairs to evaluate Large Multimodal Models' capabilities in real-world video editing knowledge and operational reasoning, revealing a significant performance gap between current models and human-level editing cognition.

Original authors: Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu

Published 2026-05-06
📖 5 min read🧠 Deep dive

Original authors: Andong Deng, Dawei Du, Zhenfang Chen, Wen Zhong, Fan Chen, Guang Chen, Chia-Wen Kuo, Longyin Wen, Chen Chen, Sijie Zhu

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are a film editor. Your job isn't just to watch movies; it's to understand why a director cut from one scene to another, and then to find the perfect missing piece of footage to finish a story.

This paper introduces VEBENCH, a new "final exam" designed to test how well Artificial Intelligence (AI) can do this job. The researchers found that even the smartest AI models today are like students who have memorized the dictionary but have never actually edited a movie. They can describe a scene, but they struggle to understand the rhythm, the sound, or the logic of putting two different video clips together.

Here is a breakdown of the paper's key ideas using simple analogies:

1. The Problem: AI is a "Passive Observer," Not a "Creative Editor"

Current AI models are great at watching a single video and telling you what happened (e.g., "A dog is running"). But real video editing is different. It requires active reasoning.

  • The Analogy: Imagine a student who can recite the rules of grammar perfectly but freezes when asked to write a poem. Similarly, AI can recognize a "jump" in a video, but it doesn't understand why the editor jumped or how to find the next clip that fits the mood.
  • The Gap: The paper shows that while AI is getting better at seeing and hearing, it is still terrible at the "creative logic" of editing.

2. The Solution: A Two-Part Test (VEBENCH)

To fix this, the researchers built a benchmark called VEBENCH. Think of it as a driving test for AI, but instead of driving a car, the AI has to "drive" a video editor's timeline. It has two main challenges:

Part A: The "Spot the Trick" Test (Technique Recognition)

  • The Task: The AI watches a video and must identify specific editing tricks, like a J-Cut (where you hear the next scene's audio before you see it) or a Smash Cut (a sudden, jarring switch to a totally different scene).
  • The Challenge: It's not just about seeing the picture change. The AI must listen to the audio and feel the rhythm.
  • The Result: The AI struggled here. It often missed the subtle audio clues that tell a human editor, "Hey, the sound is leading the way!"

Part B: The "Puzzle Piece" Test (Operation Simulation)

  • The Task: This is the harder part. The AI is given a "Reference Video" (like a clip of an actor talking about a movie). Then, it is shown four other video clips (Options A, B, C, D). It must pick the one clip that fits perfectly and say exactly where in that clip the fit happens.
  • The Analogy: Imagine you are building a Lego castle. You have a tower you just built (the reference). You are handed four different piles of bricks. You have to pick the pile that has the exact right bricks to finish the roof, and point to the specific bricks you need.
  • The Result: The AI failed spectacularly here. It often picked the wrong pile of bricks entirely, or pointed to the wrong spot. It couldn't understand the story connection between the interview and the movie clip.

3. The Dataset: A Massive Library of "Real" Edits

To create this test, the researchers didn't just make up fake videos. They collected 3,900 real-world edited videos (over 257 hours of footage) from things like interviews and movie clips.

  • The Process: They used a "Human-in-the-Loop" system. Imagine a team of expert editors working with AI to label every single cut, transition, and sound effect. This ensured the test was accurate and fair.
  • The Scale: This is the first time a test has asked AI to reason across multiple different video sources to build a story, rather than just analyzing one video at a time.

4. The Results: A Big Gap Between AI and Humans

The researchers tested the world's smartest AI models (like Gemini and various open-source models) on VEBENCH.

  • The Score: The results were humbling. Even the best models performed far below human level.
  • The "Audio" Factor: The paper found that when the AI couldn't "hear" the video (or when subtitles were removed), its performance dropped. This proves that editing isn't just about pictures; it's about the dance between sound and sight.
  • The "Time" Factor: The AI was terrible at finding the exact moment to cut. It would guess the beginning of a video when the right moment was actually in the middle. It's like trying to catch a train but arriving at the station an hour early or late.

Summary

VEBENCH is a reality check. It shows that while AI is getting good at describing what it sees, it is still very far from understanding the art of editing. It can't yet think like a human editor who knows how to weave sound, visuals, and story into a seamless experience. This benchmark is now available to help researchers build the next generation of AI that can actually "edit" with creativity and logic.

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