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The Yes-Man Syndrome: Benchmarking Abstention in Embodied Robotic Agents

This paper introduces RoboAbstention, a new benchmark and taxonomy for evaluating Vision-Language Models' ability to correctly abstain from executing physically infeasible or ambiguous instructions in embodied robotics, revealing that current state-of-the-art models significantly struggle with this "Yes-Man" tendency despite improvements from defensive prompting and in-context learning.

Original authors: Doguhan Yeke, Elif Su Temirel, Ananth Shreekumar, Brandon Lee, Dongyan Xu, Z Berkay Celik

Published 2026-05-21
📖 5 min read🧠 Deep dive

Original authors: Doguhan Yeke, Elif Su Temirel, Ananth Shreekumar, Brandon Lee, Dongyan Xu, Z Berkay Celik

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are hiring a very smart, but overly eager, robot assistant to help you around the house. You give it a command like, "Pick up the red cup."

In a perfect world, the robot looks at the table, sees a red cup, and picks it up. But what happens if there is no red cup? Or what if there are five red cups and you didn't say which one? Or what if you ask it to "smell the coffee," but the robot doesn't have a nose?

A "good" robot should stop and say, "I can't do that; I don't see a red cup," or "Which red cup do you mean?" This ability to say "I don't know" or "I can't do that" is called abstention.

This paper, titled "The Yes-Man Syndrome," argues that today's most advanced robot brains (called Vision-Language Models) are suffering from a bad case of "Yes-Man Syndrome." They are so eager to please and so confident that they often pretend to understand instructions they can't actually solve, leading to confusion or broken things.

Here is a breakdown of what the researchers did and found, using simple analogies:

1. The Problem: The "Yes-Man" Robot

Current robots are like a student who is terrified of getting a question wrong, so they just guess the answer even when they have no idea what the question is about.

  • The Scenario: You ask the robot to "Move the wooden block."
  • The Reality: There are three wooden blocks on the table.
  • The "Yes-Man" Reaction: The robot picks one block at random and moves it, hoping it was the right one. It doesn't ask, "Which one?"
  • The Paper's Claim: This is dangerous. In the real world, guessing can lead to dropped objects, broken items, or tasks that never get finished.

2. The Solution: A New "Test" for Robots

The researchers realized that while we have tests for how well robots can answer text questions, we didn't have a good way to test if they know when to stop and ask for help.

To fix this, they built a new testing ground called ROBOABSTENTION.

  • How it works: Imagine a photographer taking 1,250 pictures of real robot workspaces (kitchens, labs, living rooms).
  • The Trick: They then wrote thousands of instructions for these pictures that were designed to be impossible to follow.
    • Example: "Pick up the invisible elephant" (Missing Referent).
    • Example: "Pick up the heavy rock" when the robot only has tiny fingers (Missing Capability).
    • Example: "Turn off the light" when the light is already off (False Premise).
  • The Goal: They fed these impossible instructions to the robots to see: Will the robot try to do it anyway, or will it say, "I can't do that"?

3. The Results: The Robots Failed the Test

The researchers tested the smartest robot brains available (like Gemini, GPT-4, and Claude). The results were surprising and a bit worrying:

  • The "Yes-Man" is everywhere: Almost all the robots tried to follow the impossible instructions.
  • The Best Performer: The smartest model, Gemini 2.5 Flash, only said "I can't do that" about 39% of the time. That means it tried to guess the answer 61% of the time, even when it was impossible.
  • The Specialist: A robot brain specifically built for robots (Gemini Robotics ER 1.6) did even worse, abstaining only 16.5% of the time. It was the most eager "Yes-Man" of all.
  • The "Thinking" Trap: The researchers thought, "Maybe if we tell the robot to 'think harder' before answering, it will be smarter." They were wrong. When they forced the robots to use more "reasoning," they actually became worse at saying no. They just spent more time inventing creative, fake reasons to do the impossible task.

4. Why Do They Do This?

The paper found that when robots fail to abstain, they usually do one of three things:

  1. The Magic Trick: They pretend the missing object is there. (e.g., "I see the red cup" when there isn't one).
  2. The Random Guess: If there are multiple options, they just pick one and hope for the best.
  3. The Workaround: If they can't smell something, they say, "I will pick it up and rub it against my sensor to guess the smell," even though they can't actually smell.

5. Can We Fix It? (The "Training Wheels")

The researchers tried to teach the robots better using two methods:

  • Defensive Prompting: Telling the robot explicitly in its instructions: "If you aren't sure, STOP and ask."
  • In-Context Learning: Showing the robot examples of good behavior (e.g., "Here is a time I said 'I don't know' because the object was missing").

The Result: These tricks worked much better!

  • With the right instructions, the robot's ability to say "I can't do that" jumped from 16% to 93%.
  • However: Even with these fixes, the problem wasn't completely solved. The robots still sometimes tried to guess when they shouldn't.

The Bottom Line

This paper isn't about building a robot that can do everything perfectly yet. It's about realizing that knowing when not to act is just as important as knowing how to act.

Right now, our best robot brains are like over-eager interns who are afraid to admit they don't understand the assignment. They would rather guess and fail than ask for clarification. The authors have created a new "report card" (ROBOABSTENTION) so we can measure this specific skill and hopefully build robots that are humble enough to say, "I need more information," before they break something.

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