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Lighting-Consistent Object Transfer Across Radiance Fields

This paper presents a novel 3D object transfer framework that leverages a diffusion model trained on a heterogeneous dataset to harmonize lighting inconsistencies when compositing objects between 3D Gaussian Splatting scenes, followed by a post-optimization step to consolidate the results into a high-quality, visually consistent 3D representation.

Original authors: Nicolás Violante, George Kopanas, Linus Franke, Julien Philip, George Drettakis

Published 2026-06-23
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Original authors: Nicolás Violante, George Kopanas, Linus Franke, Julien Philip, George Drettakis

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you have a high-quality photo of a shiny red sports car parked in a sunny garage. Now, imagine you want to move that car into a photo of a dark, rainy alleyway. If you just cut the car out of the first photo and paste it into the second (like using "Copy and Paste" in a photo editor), it will look fake. The car will still look like it's in the sun, missing the wet reflections on the pavement and the shadows cast by the rain. It won't "belong" there.

This paper introduces a new tool called DOT3D (Diffusion Object Transfer in 3D) that solves this problem for 3D scenes. Instead of just pasting an object, it "re-dresses" the object to fit its new environment perfectly.

Here is how it works, broken down into simple steps:

1. The Problem: The "Uncanny Valley" of Lighting

When you take a 3D object (like a 3D model of a chair) from one scene and drop it into another, the lighting doesn't match. The object might be too bright, have the wrong shadows, or lack reflections. In the real world, light bounces off walls and floors; in a simple digital paste, it doesn't. This makes the object look like a sticker rather than a real part of the room.

2. The Solution: A "Magic Lighting Artist"

The authors built a system that acts like a highly skilled digital lighting artist. They used a type of AI called a Diffusion Model. Think of this model as an artist who has seen millions of photos of objects in different lighting conditions.

  • The Input: You give the AI a "naive" composite (the object pasted in with bad lighting) and a mask (a stencil showing exactly where the object is).
  • The Magic: The AI looks at the new room (the target scene) and asks, "How would this object look if it were actually in this room?" It then redraws the object, adding the correct shadows, reflections, and color tones to match the new surroundings.

3. The Training: Teaching the Artist

To teach this AI artist, the researchers didn't just use one type of data. They created a "training diet" made of three different ingredients:

  • Synthetic Data: Computer-generated scenes (like a video game) where they knew the exact lighting rules.
  • Generated Data: Images created by another AI to show objects in weird, creative lighting.
  • Real Data: Photos of real objects in real rooms.

By mixing these three, the AI learned to handle everything from shiny metal cars to soft fabric chairs in all kinds of environments.

4. The 3D Challenge: Keeping it Consistent

Here is the tricky part: The AI is great at fixing one single photo (a 2D image). But a 3D scene is made of hundreds of photos taken from different angles. If the AI fixes the photo from the left, but a different photo from the right looks slightly different, the final 3D object will look wobbly or broken when you walk around it.

To fix this, the authors added a second step called Multi-View Consolidation.

  • Imagine you have 200 different photos of the car in the rainy alley, all fixed by the AI.
  • The system then runs a "post-optimization" process. It's like a quality control inspector that looks at all 200 photos at once and smooths out the differences. It ensures that the shadow on the left matches the shadow on the right, so when you look at the 3D scene, the car looks solid and consistent from every angle.

5. The Result

The final result is a 3D scene where the transferred object looks like it has always been there. It casts the right shadows, reflects the new environment, and fits the lighting perfectly.

In short:

  • Old Way: Cut and paste. The object looks like a sticker with the wrong lighting.
  • DOT3D Way: Cut, paste, and then use a smart AI to "re-light" the object and smooth out the 3D view so it looks real.

The paper claims this method works better than previous attempts, which often failed to create realistic shadows or reflections, leaving the object looking fake. They tested it on real-world scenes (like gardens and train stations) and synthetic scenes, showing that the object blends in naturally.

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