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Composition: Building Community with Arts, Math, and Code (Experience Report)

This experience report details the structure, artist selection, outreach strategies, and community response of Composition, a free event series that integrates art, mathematics, and code.

Original authors: Isidore Mohr, Claire Wang

Published 2026-06-23
📖 4 min read☕ Coffee break read

Original authors: Isidore Mohr, Claire Wang

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a neighborhood potluck, but instead of bringing casseroles, people bring their favorite creations where art, math, and computer code all dance together. That is essentially what Composition is.

Two organizers, Isidore and Claire, decided to host a free, recurring gathering in the Northeast United States to bring these three worlds into the same room. They wrote this paper to share their "recipe" for how they cooked up these events, what worked, and how the community reacted.

Here is the simple breakdown of their experience:

1. The Goal: A "No-Pressure" Playground

Think of Composition not as a stiff, formal lecture hall, but as a creative sandbox.

  • No Perfect Scripts: You don't need to have a finished masterpiece to show up. If you are still building your project (a "work in progress"), you are welcome.
  • The Golden Rule: The only thing that matters is that your project has depth. It needs to show that you really know your stuff, whether you are a math genius, a coder, or an artist.
  • The Vibe: The goal is to make complex ideas interesting for everyone, even if you don't speak "math" or "code" fluently.

2. How They Found the Talent (The "Talent Scout" Phase)

The organizers didn't just wait for people to show up; they went out looking for them in two ways:

  • The "Wide Net": They posted flyers and messages on social media, Discord servers, and email lists for art and tech groups. It was like putting up a "Wanted" poster in every town square.
  • The "Personal Invite": They also did some detective work. They looked at other art and math conferences, found cool artists there, and personally emailed them saying, "We saw your work, and we think you'd fit perfectly here."

3. The Event Structure: A Three-Hour Jam Session

The event lasts about three hours and feels more like a live music festival than a school assembly.

  • The Lineup: There are usually 4 or 5 speakers. Some give talks with slides, some do live coding demos, and some perform music or show physical art (like quilts).
  • The Flow: Each person gets 20 to 40 minutes. After they finish, the audience gets to ask questions.
  • The "Buffer Zone": They built in extra time at the end. Think of this as the "cool down" period after a sports game where everyone chats, shares ideas, and makes friends.
  • Recording: They record everything (with permission) and put it on YouTube, so the "show" doesn't end when the lights go out.

4. The Venues: Finding the Right Stage

They didn't pick fancy, expensive university lecture halls. Instead, they chose community spaces that felt welcoming and were easy to get to by public transit.

  • Event #0: Held at "Wonderville," a DIY bar and community space in Brooklyn.
  • Event #1: Held at "The Rotunda," a community hub in Philadelphia.
  • Why it mattered: These places were already used to hosting weird and wonderful events, so the atmosphere was right from the start.

5. What Happened on Stage?

The paper lists the actual "menu" of what was served at the two events:

  • Music & Math: One person turned a complex math proof into a musical piece. Another showed how to turn logic puzzles into songs.
  • Visuals & Code: Someone showed a website that lets you draw art by writing code. Another person demonstrated "uzulangs," a tool for live-coding patterns.
  • Physical Art: One speaker showed off quilts made using mathematical tiling patterns, complete with the software used to design them.
  • Juggling & Tech: A demo of a juggling table that uses color-tracking technology.

6. The Result: A Community That Clicked

The events were a hit.

  • Attendance: About 35–40 people showed up each time. That's a lot for a new, niche event.
  • The Audience: It wasn't just tech nerds. There were artists, non-tech people, and students.
  • The Feedback: People said they loved the variety. Even if they didn't understand the deep math, they found the projects fascinating.
  • The Spark: One attendee said the passion they saw was "infectious" and actually motivated them to start their own art project (quilting) after the event.

The Bottom Line

Composition is a successful experiment in building a bridge. It connects people who usually stay in their own lanes (math people, art people, and coding people) and shows them that they can all hang out in the same room, share their work, and learn from each other without needing to be perfect or polished. It's a community built on curiosity and the joy of making things.

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