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Home3D 1.0: A High-Fidelity Image-to-3D Asset Generation System for Interior Design

Home3D 1.0 is a modular image-to-3D generation system that transforms single reference images of furniture or decor into high-fidelity, decomposable 3D meshes with physically-based rendering materials through four integrated modules for geometry reconstruction, texture synthesis, material retrieval, and semantic part generation.

Original authors: Yiyun Fei, Guoqiu Li, Jin Song, Chuqiao Wu, Delong Wu, Hong Wu, Ziru Zeng, Haohui Chen, YinDong Kong, Jing Li, Qi Wu, Feng Zhang

Published 2026-06-29
📖 4 min read☕ Coffee break read

Original authors: Yiyun Fei, Guoqiu Li, Jin Song, Chuqiao Wu, Delong Wu, Hong Wu, Ziru Zeng, Haohui Chen, YinDong Kong, Jing Li, Qi Wu, Feng Zhang

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you have a single photograph of a beautiful armchair. You want to turn that flat picture into a 3D model you can spin around, zoom in on, and even change the fabric of, all without hiring a 3D artist. That is exactly what Home3D 1.0 does.

Think of Home3D not as a single magic robot, but as a specialized assembly line with four distinct workers, each an expert in their own job. Instead of trying to do everything at once, they pass the project down the line to ensure high quality.

Here is how the four "workers" operate:

1. The Sculptor (Geometry)

The Job: Building the shape.
The Analogy: Imagine a sculptor who first roughs out a statue with a big block of clay to get the general size and posture right. Then, they switch to tiny chisels to carve out the sharp edges, the thin legs, and the intricate curves.
How it works: Home3D's geometry module does this in two steps. First, it creates a "coarse" shape that gets the overall proportions and structure correct. Then, it refines that shape to add the fine details, ensuring the chair doesn't have broken legs or wobbly seats. It creates a "watertight" mesh, meaning the 3D model is solid and has no holes, just like a real physical object.

2. The Painter (Texture)

The Job: Painting the surface.
The Analogy: Once the sculpture is done, you need to paint it. But instead of painting just one side, this painter imagines the object from every angle at once. They paint the front, the back, and the hidden sides simultaneously to make sure the colors match perfectly, even in the shadows.
How it works: The system looks at your photo and predicts what the object looks like from many different angles. It projects these painted views onto the 3D model. If there are parts of the chair hidden in the photo (like the back of a sofa), the system "fills in the blanks" by imagining what the texture should look like in 3D space, ensuring the pattern (like wood grain or fabric weave) flows continuously without getting blurry or broken.

3. The Interior Designer (Material Retrieval)

The Job: Choosing the right materials.
The Analogy: Imagine you have a giant library of real-world materials—leather, velvet, oak, steel. Instead of trying to "invent" a new type of leather from scratch (which often looks fake), this worker cuts the 3D model into pieces (like the cushion, the frame, the legs) and then goes to the library to find the exact real-world material that matches the photo.
How it works:

  • Cutting: It uses a video-based tool to slice the 3D model into logical parts (e.g., separating the fabric from the wooden frame).
  • Searching: It uses smart AI to search a curated database of high-quality materials to find the perfect match for each part.
  • Baking: It takes those real-world material properties (how shiny, rough, or metallic they are) and "bakes" them into the model. This means the model isn't just a picture; it reacts to light realistically, just like the real thing.

4. The Modular Builder (Part Generation)

The Job: Making the object editable.
The Analogy: Think of a Lego set. A normal 3D model is like a solid block of plastic; if you want to change the color of one brick, you have to melt the whole thing down. Home3D's part generator builds the object like a Lego set, where every piece (the cushion, the armrest, the leg) is a separate, detachable block.
How it works: Instead of building the chair piece-by-piece one after another (which takes a long time), this system builds all the parts at once in a single pass. It creates a model where every part is labeled and separated. This allows a designer to swap out just the "fabric" part for a different color without messing up the "wood" part.

Why is this different?

Most current 3D generators are like a child with a crayon: they can make something that looks like a chair, but the legs might be crooked, the fabric might look like plastic, and you can't easily change the cushion color.

Home3D is different because it treats furniture like real products.

  • It respects the structure (no broken legs).
  • It respects the materials (real wood grain, not just a brown blur).
  • It respects the parts (you can edit the fabric without breaking the frame).

The result is a high-quality 3D asset that is ready to be used in virtual room designs or online stores, where looking realistic and being easy to edit are both essential.

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