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Labelled Sequent Calculi for Propositional Team Logics

This paper presents sound and complete labelled sequent calculi with admissible structural rules and terminating proof search procedures for four propositional team logics, including basic inquisitive logic and propositional intuitionistic dependence logic, along with their tensor disjunction extensions.

Original authors: Fausto Barbero, Marianna Girlando, Valentin Müller, Fan Yang

Published 2026-07-01
📖 5 min read🧠 Deep dive

Original authors: Fausto Barbero, Marianna Girlando, Valentin Müller, Fan Yang

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to solve a logic puzzle. In the traditional way of doing this (called "Tarskian semantics"), you look at the puzzle from just one specific angle. You ask, "Is this statement true right here, in this single spot?"

But the authors of this paper are working with a different kind of logic called Team Semantics. Instead of looking at a single spot, imagine you are looking at a whole team of people standing together. You aren't asking if a statement is true for just one person; you are asking if it's true for the entire group acting together.

This "team" approach is used in real-world scenarios like figuring out how variables depend on each other in a database (e.g., "Does the price depend on the color?") or understanding the meaning of questions in language (e.g., "Is it true that it's raining OR is it true that it's snowing?").

The Problem: How to Prove Things About Teams

The authors wanted to create a set of rules (a "calculator") to prove whether statements about these teams are true or false. They call these Labelled Sequent Calculi.

Think of a "sequent" as a balance scale. On one side, you have a list of facts you know (the team's current state). On the other side, you have a conclusion you want to prove. The goal is to show that if the facts on the left are true, the conclusion on the right must also be true.

The paper introduces four specific "calculators" (proof systems) for four different types of team logic:

  1. Basic Inquisitive Logic: The standard team logic for questions.
  2. Propositional Intuitionistic Dependence Logic: Team logic that handles "dependence" (like "A depends on B").
  3. Two Extended Versions: These add a special "Tensor Disjunction" (a fancy way of saying "splitting the team into two separate groups to check different things").

The Tools: Labels as Team Members

To make these calculi work, the authors use labels.

  • Imagine every member of your team has a name tag.
  • Some name tags are for individuals (single people).
  • Some name tags are for groups (the whole team).
  • The rules allow you to say things like "The group x is the same as the group y" or "Group x is a subset of group y."

The paper presents two main types of these calculi:

1. The "Detailed" Calculator (G(L))

This version is very precise. It uses complex labels that can represent teams, their unions (merging two teams), and their intersections (finding the overlap between two teams).

  • Analogy: This is like a high-end GPS that tracks every single car in a traffic jam, their exact positions, and how they merge or split lanes. It's mathematically rigorous and mirrors exactly how teams behave in the real world.
  • The Catch: Because it tracks so much detail, it's hard to tell if the GPS will ever stop calculating (it might run forever).

2. The "Terminating" Calculator (G*(L))

To fix the "running forever" problem, the authors created a simplified version.

  • Analogy: Instead of tracking every car's exact movement, this GPS just says, "We have a list of 5 cars. Let's check every possible combination of these 5 cars."
  • The Trick: They assume there is a finite number of possible "states" (like a finite number of possible weather conditions). Because the number of possibilities is limited, the calculator is guaranteed to stop after a while. It will either find a proof (Success!) or hit a wall where no more rules apply (Failure/Counter-example).
  • Why it matters: This guarantees that you can always write a computer program to decide if a statement is true or false in these logics.

The Key Rules of the Game

The paper proves that their calculi are Sound and Complete:

  • Sound: If the calculator says "True," it is actually True. (The calculator doesn't lie).
  • Complete: If something is actually True, the calculator can eventually find a proof for it. (The calculator doesn't miss anything).

They also proved that the calculi have admissible rules.

  • Weakening: You can add extra, useless facts to your list without breaking the logic.
  • Contraction: If you list the same fact twice, you can treat it as if it's only listed once.
  • Cut: If you prove A leads to B, and B leads to C, you can jump straight to "A leads to C" without showing the middle step.

The "Tensor" Challenge

One of the hardest parts of this paper was dealing with the Tensor Disjunction (the "splitting" rule).

  • The Analogy: Imagine you have a team of detectives.
    • Standard logic says: "The whole team solves the case if they all agree on the answer."
    • Tensor logic says: "The team solves the case if we can split them into two groups, where Group A solves part of the case and Group B solves the rest."
  • The authors had to invent a special rule (called the fin rule) to handle this. Because they assumed the number of possible "worlds" (valuations) is finite, they could say, "Every team is just a combination of these specific, limited worlds." This allowed them to simulate the splitting behavior mathematically.

Summary

In short, the authors built two sets of rulebooks for solving logic puzzles involving groups of people (teams):

  1. A detailed, mathematically perfect rulebook that handles complex group interactions but is hard to automate.
  2. A simplified, guaranteed-to-finish rulebook that assumes a limited number of possibilities, allowing computers to automatically check if a statement is true or false.

They proved that both rulebooks are reliable (sound) and cover all possible truths (complete) for the specific logics they studied.

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