← Latest papers
🔢 mathematics

Euclidean Distance Degrees in Macaulay2

This paper introduces *EuclideanDistanceDegree*, a Macaulay2 package that implements both symbolic and numerical methods for computing Euclidean Distance degrees, demonstrating its capabilities through various examples and an accompanying GitHub repository.

Original authors: William Huang, Jose Israel Rodriguez

Published 2026-07-16
📖 4 min read🧠 Deep dive

Original authors: William Huang, Jose Israel Rodriguez

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are standing in a vast, foggy field, trying to find the closest spot on a strange, winding path to a specific tree you're holding. In the world of mathematics, this path is called a "variety," and the tree is your "data point." The question of finding that closest spot isn't just about walking; it's about solving a complex puzzle where the path might twist, turn, or even loop back on itself in invisible, four-dimensional ways. This is the heart of algebraic optimization, a field where mathematicians use the rules of polynomials (equations with variables like xx and yy) to figure out the best possible solutions to real-world problems.

But here's the tricky part: sometimes, there isn't just one closest spot. There might be several "local" closest spots, and the math needs to count how many of these critical points exist to understand how hard the puzzle is to solve. This count is called the Euclidean Distance (ED) degree. Think of the ED degree as a "complexity score" for a shape. If the score is low, the shape is easy to navigate; if it's high, the shape is a maze. Scientists and engineers need this score to know how much computing power they'll need to design better cameras, train smarter artificial intelligence, or model how molecules fit together. Until now, calculating this score for complicated shapes was like trying to count the grains of sand on a beach by hand—slow, error-prone, and often impossible.

This paper introduces a new digital tool called EuclideanDistanceDegree, a software package for a computer algebra system named Macaulay2. The authors, William Huang and Jose Israel Rodriguez, have built a toolbox that acts like a high-tech compass and a super-fast counter. Instead of manually crunching numbers, this package uses clever mathematical tricks to count the "closest spots" on any given shape, whether that shape is defined by a list of equations or a set of instructions for drawing it.

The package offers four different ways to do the counting, depending on how the shape is described. For simple shapes, it uses a "Minors Method," which is like checking every possible angle of a mirror to see where the reflection lands. For more complex, high-dimensional shapes, it switches to a "Left Kernel Method" and a "Homotopy Method." You can think of the Homotopy Method as a video game strategy: the computer starts with a simple, easy version of the puzzle, solves it, and then slowly morphs the game into the hard version, tracking the solutions as they move. This allows the software to handle shapes that would otherwise crash a normal computer.

The authors tested their tool on a variety of mathematical models, including "Dingdong surfaces" and "Daisy surfaces" (fancy names for specific polynomial shapes), and found that it could accurately calculate their complexity scores. For instance, they determined that a specific type of surface called the "Dingdong surface" has a complexity score of 5 for standard measurements and 9 for generic ones. They also applied the tool to polynomial neural networks (a type of artificial intelligence model) and multiview varieties (shapes used in computer vision to understand how cameras see the world). In these tests, the software successfully calculated that a specific neural network architecture has a complexity score of 13.

What makes this package special is its flexibility. It can work with "symbolic" math (exact, perfect numbers) and "numerical" math (approximate numbers that are good enough for engineering). It even includes a feature to simulate thousands of random scenarios to find an "average" complexity score, which helps researchers understand how these shapes behave in the real world. For example, when testing an ellipse (a stretched circle), the package simulated 100 random scenarios and found an average complexity score of roughly 3.41, which aligns with previous mathematical theories.

Ultimately, this paper doesn't just present a new number; it provides a new way to explore the landscape of algebraic shapes. By making these calculations faster and more accessible, the EuclideanDistanceDegree package allows researchers to better understand the hidden complexity of the models they use in science and engineering. It turns a daunting, abstract counting problem into a manageable task, opening the door for more efficient designs in everything from 3D reconstruction to machine learning. The authors suggest that while their tool is powerful, it relies on the underlying math being well-behaved (like a "complete intersection"), but for the vast majority of practical applications, it offers a reliable and efficient way to measure the difficulty of finding the nearest point in a mathematical world.

Drowning in papers in your field?

Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.

Try Digest →