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A Census of New Snake-in-the-Box Records

This paper presents new, longer induced paths (snakes) in hypercube graphs for dimensions 9 through 13, thereby improving the known lower bounds for the snake-in-the-box problem and providing a computer-verifiable dataset of these record-length paths.

Original authors: Paul Orland, Lucas Fagan, Michele Tarquini, Davide Passaro, Maksymilian Manko, Elli Heyes, Angus Gruen, Giorgi Butbaia, Justin Tan, Sergei Gukov

Published 2026-07-17
📖 3 min read🧠 Deep dive

Original authors: Paul Orland, Lucas Fagan, Michele Tarquini, Davide Passaro, Maksymilian Manko, Elli Heyes, Angus Gruen, Giorgi Butbaia, Justin Tan, Sergei Gukov

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to navigate a giant, multi-dimensional maze made entirely of light switches. In this world, every room is a unique combination of switches being either "on" or "off." To move from one room to the next, you can only flip exactly one switch. This is the "hypercube," a shape that exists in math but feels like a digital labyrinth. Now, imagine you want to walk through as many rooms as possible without ever stepping into a room you've already visited, and with a special rule: you can't take a shortcut. If you are in Room A and Room B, and they are both connected to Room C, you can't jump from A to B just because they are neighbors; you must follow the path you started. This specific kind of walk is called a "snake."

Why does anyone care about these digital snakes? It turns out that finding the longest possible snake in these mazes is crucial for building better error-detecting codes. Think of these codes as the safety nets that keep your text messages, satellite signals, and computer data from getting garbled when they travel through the noisy universe. The longer the snake, the more robust the code can be. For decades, mathematicians have been racing to find the longest possible snake for mazes of different sizes, but for the larger, more complex mazes, the record has been stuck for a long time.

This paper is a major update to that race. The authors, a team of researchers, have used powerful computers to find new, longer snakes in mazes of dimensions 9 through 13. Before this work, the best-known snakes in these dimensions were the longest anyone had ever seen. The team didn't just find one or two; they found significantly longer paths, breaking the previous records in every single dimension they tested. For example, in a 9-dimensional maze, they found a snake with 191 steps, beating the old record of 190. In the massive 13-dimensional maze, they pushed the length to 2,922 steps, surpassing the previous best of 2,900.

The researchers didn't just stop at finding one path; they acted like digital archaeologists, digging up entire families of these record-breaking snakes. In the 9-dimensional case, they discovered 1,311 distinct ways to build a snake of that new record length. They also applied their methods to find longer "coils" (which are like snakes that loop back to the start) and "symmetric coils" (where the second half of the loop mirrors the first). Their results show that the previous limits were not the true ceiling; there is still more room to grow. All of these new, longer paths have been saved in a public dataset, allowing anyone to verify the math or use these new, longer paths to build even better error-detecting codes. While they haven't solved the puzzle for every possible dimension, they have successfully extended the known boundaries of what is possible in the digital maze, proving that with enough computational power, we can still find new, longer ways to walk through the dark.

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