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SHARE: Towards Head-Mounted AR with User-Centric SLAM in Shared Human-Robot Workspaces

This paper presents SHARE, a user-centric SLAM system for shared human-robot workspaces that prioritizes AR user experience by adaptively adjusting transmission priorities and leveraging visual feature redundancy to significantly reduce latency while maintaining high tracking accuracy.

Original authors: Tianyuan Du, Tianyi Hu, Hanting Ye, Maria Gorlatova

Published 2026-07-28
📖 4 min read☕ Coffee break read

Original authors: Tianyuan Du, Tianyi Hu, Hanting Ye, Maria Gorlatova

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). ✨ This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are wearing a pair of magical glasses that can paint digital pictures onto the real world. You might see a virtual robot arm helping you build a LEGO castle, or a glowing arrow pointing you to your lost keys. This is Augmented Reality (AR). But for these pictures to feel real, they have to be perfect. If you turn your head and the virtual picture lags behind even a tiny bit, your brain gets confused, the picture looks like it's swimming, and you might even feel sick. To make this magic work, the glasses need to know exactly where you are and what the room looks like, instantly. This job is called SLAM (Simultaneous Localization and Mapping). It's like a super-fast brain that is constantly drawing a map of the room while figuring out where you are standing inside it.

Now, imagine you aren't alone in the room. There is also a real robot, like a vacuum cleaner or a helper bot, working alongside you. Both you and the robot are trying to draw the same map at the same time. Usually, to save energy, these devices send their drawings to a powerful computer nearby (called an "edge server") to combine them into one giant, perfect map. The problem is that this computer often gets overwhelmed. It treats you and the robot exactly the same, sending data back and forth at the same speed. But you and the robot have very different needs: your magical glasses need to be lightning-fast to keep the illusion alive, while the robot can be a little slower and still do its job. If the computer doesn't know the difference, your virtual pictures might start to lag, breaking the magic.

This is where a new system called SHARE comes in. The researchers behind SHARE realized that treating a human and a robot exactly the same is a recipe for disaster in a shared workspace. They built a system that acts like a smart traffic controller for data. Instead of giving everyone the same amount of road space, SHARE looks at who is driving and adjusts the speed limits. It knows that the human wearing the AR headset is in a "speed zone" where every millisecond counts, while the robot is in a "cruising zone" where it can handle a bit more waiting.

To do this, SHARE uses a few clever tricks. First, it creates a "happiness score" (called Quality of Experience, or QoE) for each agent. For the human, the score drops instantly if there is any delay. For the robot, the score only drops if the robot gets lost or makes a mistake. The system constantly checks these scores and uses a special math tool (called a PID scheduler) to decide who gets to talk to the server first. If the human is moving fast or looking at a boring, empty wall where it's hard to find landmarks, the system shouts, "Human first!" and speeds up their data. If the robot is just cruising, it waits its turn.

Second, SHARE is a master of spotting redundancy. In a small room, you and the robot might both be looking at the same corner of the wall at the same time. Old systems would send the picture of that corner twice, wasting time and energy. SHARE calculates exactly how much your view overlaps with the robot's view. If you are both looking at the same spot, it only sends the data once, saving precious time. It's like two friends describing a movie to a third person; instead of both talking over each other, they take turns or combine their stories so no one gets bored waiting.

The researchers tested this system in the real world using actual AR headsets (Meta Quest 3) and a ground robot (TurtleBot 4). They found that SHARE was incredibly effective. For the human users, the system reduced the delay (latency) to an average of 13.22 milliseconds. This is a huge improvement, cutting the lag by 43.3% compared to the standard system, and it kept the delay well below the 20-millisecond limit needed to prevent the "swimming" effect. Crucially, the robot didn't get lost; it stayed accurate to within less than 2 centimeters.

In a user study with 20 people, the results were even more impressive. When people used SHARE to control the robot through their AR glasses, they felt the robot was much more predictable and responsive. In fact, 65% of the participants said SHARE was their favorite system, and no one picked it as their least favorite. The study suggests that by treating humans and robots differently based on what they actually need, we can make shared workspaces feel much smoother and more magical, without needing super-expensive computers to do the heavy lifting.

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