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How Affect Propagates among LLM Agents: Emergent Emotional Contagion in Crowd Simulation

This paper demonstrates that emergent emotional contagion in multi-agent crowd simulations arises organically from an LLM-driven perception-appraisal-expression loop—without explicit transfer mechanisms—where alarm propagates as a traveling front and panic dynamics are shaped by spatial layout, personality profiles, and the specific LLM backend used.

Original authors: Funda Durupinar

Published 2026-07-29
📖 4 min read☕ Coffee break read

Original authors: Funda Durupinar

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a world where computers don't just crunch numbers but act with the complexity of human-like reasoning. This is the exciting frontier of computational social science, a field where researchers build digital societies to watch how groups of artificial minds interact. To understand this paper, you need to know two simple ideas. First, emotional contagion is the real-world phenomenon where emotions spread like a cold; if you see someone laughing, you might smile, and if you see someone panicking, you might feel your heart race. Second, Large Language Models (LLMs) are the super-smart AI brains behind this study. They are the engines that allow these digital characters to understand a situation, decide how they feel about it, and then act on that feeling, just like a human would. Why does this matter? Because as we start putting AI agents into our games, movies, and even emergency simulations, we need to know: if one AI gets scared, will the whole digital crowd panic? And does it matter if the AI is naturally "nervous" or "calm"?

This paper dives into a digital crowd simulation to see exactly how fear, joy, and anger spread among these AI agents. The researchers built a system where every agent has a unique personality (based on the famous "Big Five" traits like neuroticism and agreeableness) and a brain powered by an LLM. Instead of programming the AI with hard-coded rules like "if neighbor screams, then scream," the team let the agents process the situation for themselves. Each agent looks at its neighbors, listens to what they say, and feels the pressure of the crowd. Then, its AI brain appraises the situation: "Is this scary? Is this fun?" Based on that thought, the agent updates its internal state variable and decides how to express it—maybe by screaming, running, or smiling. This new expression is then seen by the next neighbor, creating a chain reaction.

The results are fascinating. In these simulations, emotions do spread, but they don't spread like a simple virus. Instead, they travel like a wave. When the researchers planted a single "seed" of panic in a line of agents, the fear didn't instantly jump to everyone; it rippled outward at a speed of about 1.04 seconds per meter, taking time to reach those further away. The study found that this "emotional wave" relies heavily on how the agents communicate. If you block their ability to see faces or hear voices, the panic stops almost completely. Interestingly, voice was the most powerful carrier of panic because it can be heard from far away, while gestures (like shielding oneself) were the most effective per person seen. However, the most surprising discovery was that the crowd's personality determined everything. In a crowd of "neurotic" (easily anxious) agents, a vague, ambiguous noise triggered a self-amplifying panic that swept through the entire group. But in a "stable" crowd, that same noise was ignored. Similarly, when a "provocateur" tried to start a fight, a crowd of "disagreeable" agents turned angry, while a normal crowd just got scared.

The researchers also tested if different AI "brains" (backend models) changed the outcome. They found that the simulation only worked if the AI was sensitive enough to personality differences. Some models were so "flat" that they ignored whether an agent was nervous or calm, and in those cases, the panic wave simply never started. This suggests that for AI crowds to behave realistically, the underlying AI must be able to understand and react to personality quirks. The study concludes that while these digital crowds show complex, human-like patterns of emotional spread, they are still simulations. The findings suggest that in multi-agent systems, the way one agent expresses itself can deeply influence its neighbors, but the outcome depends entirely on the "temperament" of the group and the specific AI model running the show. It's a playful yet serious look at how digital minds might one day catch feelings from one another, without implying that these machines actually experience emotions themselves.

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