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OSEF: One-Step Evidence Fusion for Cross-Video Scene Procedure Planning

This paper introduces Cross-Video Scene Procedure Planning (CVSPP), a new task requiring models to retrieve relevant video evidence and plan actions simultaneously, and proposes One-Step Evidence Fusion (OSEF), a method that avoids hard selection by fusing all candidate evidence into a soft lattice for planning, achieving state-of-the-art performance on a newly established eleven-source benchmark.

Original authors: Zhentong Ye, Lei Zhang, Sijia Zhou, Yingda Yu, Yuehan Shi, Jiaqi Xuan, Shuaiwu Dong, Guanchao Tong, Meimei Zhang, Bin Li

Published 2026-08-03
📖 6 min read🧠 Deep dive

Original authors: Zhentong Ye, Lei Zhang, Sijia Zhou, Yingda Yu, Yuehan Shi, Jiaqi Xuan, Shuaiwu Dong, Guanchao Tong, Meimei Zhang, Bin Li

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to teach a robot how to make a perfect cup of coffee. You don't just want the robot to know the steps; you want it to watch a video, figure out which specific video shows the right way to do it, find the exact moment the barista pours the water, and then write down the instructions itself. This is the world of Video Scene Procedure Planning. It's a branch of artificial intelligence where computers try to understand how to turn a starting scene (like raw ingredients) into a goal scene (like a finished meal) by watching videos.

For a long time, researchers gave the computer the "correct" video and the exact start and end times. It was like handing the robot the right page of a cookbook and saying, "Read this." But in the real world, if you ask a search engine for "how to make coffee," it doesn't give you one perfect video; it gives you a list of ten different videos. Some are great, some are terrible, and some show the same steps but filmed in a different kitchen. The big challenge is: How do you teach a computer to pick the right video from the messy list, find the right part of that video, and then plan the steps, all without getting confused by the bad options? This paper tackles that messy, real-world problem.


The Problem: The "Wrong Recipe" Trap

The authors introduce a new, tougher game called Cross-Video Scene Procedure Planning (CVSPP). Think of it like a cooking show challenge where the host gives you a description of a dish ("Start with raw potatoes, end with golden fries") and a stack of four different cooking videos. Your job is to:

  1. Pick the one video that actually shows how to make fries.
  2. Find the specific clip within that video where the frying happens.
  3. Write down the step-by-step recipe.

The tricky part is that all four videos might be about "making food," and they might even look very similar. If you pick the wrong video (maybe the one showing how to bake a cake) or the wrong clip (maybe the part where they are washing the potatoes, not frying them), your recipe will be nonsense.

Previous methods tried to solve this by playing "guess and check." They would pick one video, say, "Okay, this is the one!" and then try to plan the steps. But if they picked the wrong video at the start, the whole plan collapsed. It's like trying to follow a map to Paris when you accidentally picked a map of London; no matter how well you read the map, you'll never get to the Eiffel Tower. The authors argue that making this "hard choice" too early is a fatal mistake.

The Solution: OSEF (One-Step Evidence Fusion)

To fix this, the team built a new system called OSEF (One-Step Evidence Fusion). Instead of picking a single video and throwing away the rest, OSEF keeps all the videos in the mix until the very last second.

Imagine you are a detective trying to solve a mystery. Instead of arresting the first suspect you see, you keep all four suspects in the room. You look at the clues (the "start" and "goal" description) and ask: "How well does Suspect A fit the story? How about Suspect B?" You don't just pick one; you create a "scoreboard" for every single moment in every single video.

Then, OSEF uses a special "translator" (called a token-global adapter) to feed this entire scoreboard to the planning brain. It's like giving the chef a giant, transparent sheet that shows every possible step from every video, weighted by how likely it is to be correct. The chef can then look at the whole picture and decide, "Ah, the frying step in Video 1 looks best, but the chopping step in Video 2 is clearer."

By keeping all the options "soft" and available, the system avoids the trap of locking onto the wrong video too early. It allows the planning process to correct itself, even if the initial guess about which video is best was slightly off.

What They Found

The authors tested their new method against nine other planning families on a massive benchmark they built, which included 11 different sources of instructional videos (like cooking, DIY, and cleaning). They created a "scoreboard" with 14 different test scenarios.

Here is what the numbers say:

  • The Big Win: On the six most reliable test scenarios (called "native cells"), OSEF ranked first in every single one.
  • The Improvement: On four specific tests where the videos were very similar (same-task), OSEF improved the success rate of getting the exact right video and the exact right plan by 2.9 to 10.7 percentage points compared to the previous best methods.
  • The Secret Sauce: The authors found that the biggest boost didn't come from fancy new math for picking the video, but from the interface that kept all the video options open for the planner to see. It was the "token-global" approach that made the difference.
  • The Limits: The system still struggles when the videos are very short or the labels are messy. In five of the converted test scenarios, the system performed no better than just guessing the most common answer (the "majority-sequence floor"), suggesting that for some types of messy data, the problem is still very hard.

Why It Matters

This paper shows that when we ask computers to learn from a messy pile of real-world videos, we can't force them to make a single, hard choice immediately. Instead, we need to let them hold all the possibilities in their mind at once, letting the final decision emerge from the whole picture.

The authors are careful to note that while this is a significant step forward, it's not a magic wand. The system still relies on pre-processed video features and deterministic queries, and it can still get confused if the videos are too similar or the data is too noisy. However, by proving that "keeping your options open" works better than "picking a winner early," they've given AI researchers a new, more robust way to teach machines how to learn from the chaotic, wonderful mess of human instruction videos.

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