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Evaluating XAI Support From A Hierarchical Reinforcement Learning Policy in Human-Agent Collaboration

This paper presents the first systematic evaluation of intrinsically explainable hierarchical reinforcement learning in human-agent collaboration using the Overcooked-AI benchmark, revealing that while explanations showed trends toward faster improvement, audio-delivered explanations significantly undermined the human-agent working alliance by creating unmet partnership expectations.

Original authors: Mateus Levi Simões Fernandes, Alberto Sardinha

Published 2026-08-10
📖 4 min read☕ Coffee break read

Original authors: Mateus Levi Simões Fernandes, Alberto Sardinha

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are playing a high-speed video game with a robot teammate. You both need to chop onions, cook soup, and serve it before time runs out. In the real world, when two humans play together, they talk: "I'll grab the tomato, you grab the pot!" or "Watch out, I'm coming through!" This chatting helps them build a shared understanding of what's happening. But robots are often like silent, mysterious machines; they move fast and do things, but they don't tell you why. This creates a gap. If a robot is going to be a true partner, not just a tool, it needs to explain its thoughts. This is where "Explainable AI" (XAI) comes in. It's the science of teaching robots to say, "I'm doing this because..." so humans can trust and work with them better. But here's the tricky part: if the robot talks too much, it might distract you. If it talks in the wrong way, it might annoy you. The big question is: how do we make a robot explain itself without getting in the way of the game?

This paper dives into that exact problem by setting up a digital kitchen experiment using a game called Overcooked-AI. The researchers used a special kind of robot brain called "Hierarchical Reinforcement Learning." Think of this like a robot that doesn't just think about every tiny step (like "move left, move right"), but instead thinks in bigger chunks, like "get an onion" or "put soup in a bowl." Because it thinks in these big chunks, it can naturally tell you what it's planning to do next. The team wanted to see if letting this robot talk to its human player would make them work better together. They tested two ways of talking: the robot could type messages on the screen (Text) or speak them out loud (Audio).

The results were a mix of surprises and lessons. First, the robot's explanations didn't make the team score more points immediately. In fact, the human players who didn't get any explanations actually scored slightly higher on average, though the difference wasn't huge. This suggests that for people who are already good at games, constant updates might just be a distraction. However, there was a silver lining: the players who got explanations seemed to learn how to work with the robot faster. They improved their scores more quickly over time, as if the robot's chatter helped them figure out the robot's style sooner.

But the most interesting discovery happened with the way the robot spoke. When the robot spoke out loud (Audio), something strange happened. Even though the players learned faster, they felt a much weaker connection to the robot. They didn't feel like they were on the same team. It's as if the robot's voice made them expect a real conversation and a promise of what would happen next. But because the robot was just reacting to the moment (like a reflex), it often changed its mind instantly after speaking. When the robot said, "I'm going to the pot," but then immediately ran to the counter instead, the human felt betrayed. The spoken voice made the robot seem like a partner who should keep its word, but the robot's brain was too reactive to actually keep that promise.

In contrast, when the robot just typed messages on the screen, the players didn't feel this betrayal. They could ignore the text if they wanted to, so the robot didn't feel like a "fake" partner. The study suggests that while talking out loud grabs attention and helps people learn faster, it also raises expectations that a simple, reactive robot might not be able to meet. The researchers conclude that if we want robots to talk to us, we need to make sure they are actually good at keeping the promises their voices imply, or else the partnership might feel broken.

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