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A bestiary of low-level electrical artifacts in SPHEREx flight data

This paper summarizes the SPHEREx team's analysis of low-level electrical artifacts in the mission's first flight data, detailing confirmed, modified, and newly discovered image-space effects such as cosmic rays, crosstalk, and unresponsive pixels, along with the implemented mitigation strategies and their implications for future space missions using HAWAII-2RG detectors.

Original authors: Candice M. Fazar, Michael Zemcov, C. Darren Dowell, Brendan P. Crill, Chi Nguyen, Howard Hui

Published 2026-08-11
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Original authors: Candice M. Fazar, Michael Zemcov, C. Darren Dowell, Brendan P. Crill, Chi Nguyen, Howard Hui

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine the universe as a giant, cosmic library, and astronomers as librarians trying to read the faint, dusty spines of books that are billions of years old. To do this, they don't use regular eyes or cameras; they use super-sensitive "digital eyes" called detectors, which are essentially giant grids of tiny buckets designed to catch individual particles of light. But just like a bucket in a rainstorm, these detectors can get splashed by things other than the light they are trying to catch. Sometimes, a single drop of rain (a cosmic ray) hits a bucket and splashes water into its neighbors, making it look like it rained harder there than it actually did. Other times, if a bucket gets too full, the water overflows and spills into the next one, creating a chain reaction. This paper is about a team of space librarians who are learning how to spot these accidental splashes and spills in the data from a new, high-tech telescope called SPHEREx, so they can clean up the picture and see the real stars and galaxies clearly.

The paper, titled "A bestiary of low-level electrical artifacts in SPHEREx flight data," is essentially a field guide to the weird glitches that happen when the SPHEREx telescope takes pictures of the sky. SPHEREx is a NASA mission that launched in March 2025 to map the entire sky in 102 different colors of light, from near-infrared to mid-infrared. It uses six special detectors (HAWAII-2RGs) that are incredibly sensitive. However, because these detectors are so sensitive and the telescope is moving through space, the data it collects gets "contaminated" by electronic quirks and space particles. The authors, who work on the mission's data team, spent a year analyzing the first year of data to figure out exactly what these glitches look like, why they happen, and how to fix them. They call this collection of glitches a "bestiary," a word usually reserved for ancient books of mythical beasts, because these electronic monsters come in many strange shapes and sizes.

The first monster they describe is Charge Blooming. Imagine a very bright star hitting the detector. The light is so intense that the tiny bucket (pixel) meant to catch it fills up instantly. But the light keeps coming, and since the bucket can't hold any more, the extra charge spills over into the neighboring buckets, filling them up too, which then spill into their neighbors. It's like a game of musical chairs where the music never stops, and the overflow creates a growing puddle around the original star. The team found that this doesn't just happen right next to the star; sometimes, the "puddle" spreads hundreds of pixels away. They suspect that the overfilled pixels might actually start glowing like tiny light bulbs (LEDs) inside the detector material, sending light sideways through the silicon, which then gets caught by other pixels. This creates weird "shadows" or "rays" in the image that look like diffraction spikes but are actually caused by the detector itself. To fix this, they are learning to mask out (ignore) these large, glowing areas so they don't mess up the measurements of faint, distant objects.

The second beast is the Snowball. While blooming is caused by too much light, snowballs are caused by high-energy particles from space, like cosmic rays, hitting the detector. When one of these particles smashes into the detector, it deposits a huge amount of charge all at once. This is different from a star because it happens instantly. The result is a "snowball" effect: a central spot that is completely saturated (overflowing) surrounded by a halo of extra charge in nearby pixels. The authors noticed that these snowballs leave a specific signature: a dark center (where the charge was dumped so hard the data is unreadable) surrounded by a ring of extra signal. They measured how far this "halo" spreads and found a mathematical rule to predict its size based on how big the initial hit was. They now use this rule to automatically flag and remove these snowy patches from the final science images, ensuring that a random particle hit doesn't look like a new astronomical object.

The third category of glitches is Crosstalk, which is like a case of electronic whispering. In a perfect world, when a pixel reads a signal, it should stay quiet. But in SPHEREx, the way the detector reads the data (scanning rows and columns in a specific, non-sequential pattern) causes the electrical signal from a bright star to "leak" into other parts of the image. The team identified three types of this leakage:

  1. Type 1 is like a ghost image appearing exactly 32 rows above the real star, but with the colors inverted (a negative image). This happens because of the specific "row-chopping" technique used to reduce noise.
  2. Type 2 is a direct electrical leak where a bright star makes its neighbors in other channels look like they are also bright, creating a faint copy of the star in a different part of the detector.
  3. Type 3 is a "smear" that happens when a bright star is at the very edge of a row. The electrical system gets confused by the sudden jump from a bright pixel to a dark one, causing a streak of signal to appear in the next row being read.

The paper doesn't just describe these monsters; it provides a "net" to catch them. The team has developed a set of rules and flags to identify these artifacts in the raw data. For example, if a pixel is flagged as "overflow" (too full), they check if it's surrounded by "transient" flags (sudden spikes) to decide if it's a blooming star or a snowball. They also use mathematical models to predict how far the snowball halo or crosstalk smear will reach and automatically mask those areas.

The authors are careful to note that while they have a good handle on these effects, some things are still a bit of a mystery. For instance, the theory that overfilled pixels act like internal LEDs to cause the long-range blooming shadows is a strong suggestion based on the geometry of the shadows, but it hasn't been tested in a lab yet. Similarly, the exact reasons for the Type 3 smear involve complex electronics that they suspect are related to the timing of the readout, but they aren't 100% sure. However, their main conclusion is clear: by understanding these "low-level electrical artifacts," they can clean up the data effectively. This is crucial because if they don't, the "noise" from these glitches could hide the faint, diffuse glow of the early universe that SPHEREx is designed to find. The paper serves as a guide for future missions too, showing that even with the best detectors, space is full of electronic surprises that need to be tamed to see the truth of the cosmos.

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