Counterfactual Sensitivity Is Not Repairability: Auditing Replay Probes for Video Evidence
This paper introduces CARVE, a black-box counterfactual auditing method that distinguishes genuine visual grounding from spurious correlations in video agents by comparing answer stability under matched "sham" and "destroy" replay conditions, demonstrating its effectiveness as a reproducible routing signal for improving question selection and accuracy.
Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer
In the modern landscape of artificial intelligence, a new generation of systems has emerged that do not merely read text but actively watch videos to answer questions. These "video agents" operate by breaking a long movie into smaller pieces, selecting specific frames that seem relevant, and then using those visual snippets to construct an answer. The promise of this technology is that the final response is built directly from what the machine saw, grounding its logic in the actual footage rather than relying on pre-existing knowledge or guesses. However, a persistent worry haunts the field: does the machine truly look at the video, or does it simply ignore the images it retrieved and answer based on the question alone? If an agent claims to have watched a scene but is actually answering from memory, its reliability is compromised, yet there has been no simple way to test a frozen, unchangeable system to see if it is truly paying attention.
Researchers have developed a method called CARVE to solve this problem by acting as a strict auditor for these video agents. The process begins with a video agent that has already watched a clip and produced a final answer. The researchers then take the exact same question and the exact same set of video frames the agent originally selected, but they run the system through a second time under two different, carefully matched conditions. In the first condition, the system sees the frames exactly as they were, preserving all their visual details. In the second condition, the researchers scramble the visual content of those same frames so that the shapes and objects are destroyed, leaving only a static, unrecognizable noise pattern, while keeping the timing and layout identical. By comparing how often the agent changes its answer when the visual content is destroyed versus when it is preserved, the researchers can measure whether the agent's decision actually depended on what it saw.
The study found a clear and significant difference between these two conditions. When the visual evidence was scrambled, the agent changed its answer roughly twenty-nine percentage points more often than when the visual evidence was left intact. This large gap suggests that, on average, the agent is indeed sensitive to the visual content it retrieves; if it were answering purely from memory or language patterns, scrambling the images would not cause such a dramatic shift in its responses. This aggregate effect was reproducible across multiple independent runs, confirming that the intervention works and that the agent is not entirely ignoring the video.
However, the researchers discovered that this clear average result does not translate perfectly into a reliable test for every single question. When they tried to use this score to decide which specific questions the agent was answering correctly or incorrectly, the results became unstable. The score is calculated by counting how many times the answer flips in a small number of test runs, and with only a few runs, the result often lands exactly on a tie or fluctuates near zero. This means that for any individual question, it is difficult to say with certainty whether the agent was grounded in the video or not. The researchers found that increasing the number of test runs to get a more precise score actually made the decision-making process worse. While more runs clarified the exact number, they caused many questions that were previously flagged as "uncertain" to shift into a "safe" category, causing the system to miss opportunities to correct errors.
Consequently, the team concluded that this tool is best used as a routing signal rather than a definitive certificate of truth. It is not a perfect detector that can tell you if an answer is right or wrong, nor does it prove that the agent looked at the correct part of the video. Instead, it serves as a practical guide for when to trust the machine's first answer and when to ask for a second opinion. By using the tool to identify a specific group of questions where the agent seemed unsure or overly sensitive to the visual scramble, the researchers were able to route those cases to a secondary system. This strategy improved the overall accuracy of the answers by more than three percentage points, a meaningful gain in this field. The study ultimately reveals that while video agents are generally influenced by what they see, the relationship between their visual attention and their final answer is complex and noisy, requiring careful management rather than a simple pass-or-fail test.
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