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Riemann-1.0: An Embodied World Action Model for Physical AI

Riemann-1.0 is a unified causal autoregressive World Action Model that integrates multi-view observations, robot states, and actions into a single framework, leveraging a progressive pretraining strategy on over 200,000 hours of diverse embodied data to achieve state-of-the-art performance in both simulation and real-world long-horizon manipulation tasks.

Original authors: Haofeng Sun, Jiangbo Pei, Fei Kang, Zexiang Liu, Yaokun Li, Boyi Jiang, Hua Xue, Cindy Zhou, Wei Li, Yichen Wei, Mengyin An, Fanliang Zhao, Biao Jiang, Zile Wang, Yang Liu, Yangguang Li

Published 2026-08-28
📖 5 min read🧠 Deep dive

Original authors: Haofeng Sun, Jiangbo Pei, Fei Kang, Zexiang Liu, Yaokun Li, Boyi Jiang, Hua Xue, Cindy Zhou, Wei Li, Yichen Wei, Mengyin An, Fanliang Zhao, Biao Jiang, Zile Wang, Yang Liu, Yangguang Li

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Artificial intelligence has long been a master of the digital realm, reading text, recognizing images, and solving puzzles within the confines of a computer screen. But for machines to truly join us in the physical world, they must do more than just understand what they see; they must learn to act within it. This is the challenge of embodied intelligence: teaching robots to perceive their surroundings, reason about cause and effect, and execute physical movements with the same fluidity a human uses to pick up a cup or fold a shirt. For a machine to succeed, it needs a model of the world that understands not only how objects look but how they move and change when touched. It must learn that pushing a block causes it to slide, and that lifting a lid reveals what is inside. Until now, creating a single system that can both plan these physical actions and predict the visual consequences of those actions has been a difficult hurdle, often requiring separate systems for thinking and for moving.

A team of researchers has introduced a new system called Riemann-1.0, designed to bridge this gap by treating a robot's actions and the resulting changes in the world as a single, continuous story. Instead of building separate tools to decide what to do and tools to imagine what will happen next, this model learns to do both at once. It operates on a simple but powerful principle: in the real world, an action always happens before the result is seen. If a robot reaches for a spoon, the movement occurs first, and the visual change—the spoon moving—follows. Riemann-1.0 is built to respect this order, learning from a massive collection of video and movement data to predict exactly what a robot should do next and what the world will look like after it does.

To teach this system, the researchers gathered a vast library of experience, totaling more than 200,000 hours of interaction. This collection was not just a pile of robot videos; it was a carefully curated mix of three different types of learning material. First, they included thousands of hours of videos recorded from a human's point of view, showing people performing everyday tasks like cooking or cleaning. These videos provided a broad understanding of how objects interact and how tasks unfold over time, even though they lacked the specific mechanical data of a robot. Second, they added demonstrations from handheld robotic grippers and wearable devices, which serve as a bridge, showing how human hand movements translate into machine-like controls. Finally, they included precise recordings of actual robot movements, which provided the exact, executable instructions needed to teach the machine how to move its own limbs. By combining these sources, the researchers created a unified dataset that allowed the model to learn from the broad wisdom of human experience while grounding that knowledge in the precise mechanics of robot control.

The training process for Riemann-1.0 was structured like a school curriculum, moving from general observation to specific execution. In the first stage, the model studied the vast library of human videos. Since these videos did not have robot movement data, the system used a helper tool to estimate the invisible "actions" that must have caused the visual changes seen on screen. This allowed the model to learn the basic dynamics of how the world moves without needing perfect robot data. In the second stage, the model was introduced to the mixed data of human hands and robot grippers, learning to align its understanding of movement with real, physical controls. Finally, in the third stage, the model focused exclusively on high-quality recordings of robots performing tasks. This final phase sharpened its ability to generate precise, executable commands, ensuring that the actions it planned were not just visually plausible but physically possible for a real machine to perform.

The results of this approach were striking. When tested on a wide variety of tasks, both in computer simulations and on real robots, Riemann-1.0 outperformed previous methods by a significant margin. In a simulation designed to test long, complex tasks involving many steps, the model succeeded 62.6% of the time, a notable improvement over the best existing systems. In another simulation focused on two-armed robots, it achieved a success rate of 94.3%. Perhaps most impressively, when deployed on real-world robots to perform tasks like stacking colored blocks, folding clothes, organizing a cluttered desk, or arranging kitchen items, the system completed the tasks successfully 85% of the time. It also showed a remarkable ability to adapt to new situations it had not seen before, such as placing a Rubik's cube into a box or putting a towel into a basin, succeeding in 85% of these novel trials.

Beyond simply acting as a robot controller, Riemann-1.0 can also function as a simulator. Because it understands the causal link between an action and the visual result, researchers can ask it to imagine what would happen if a robot performed a specific movement. The model can generate a video of the future, showing exactly how objects would move and where they would end up, based on the action provided. This dual capability means the system can serve as both the brain that decides what to do and the imagination that checks if the plan will work before the robot ever moves. This ability to predict the future of the physical world, grounded in the reality of how actions cause changes, represents a significant step forward in making artificial intelligence a reliable partner in the physical world. The work suggests that by unifying the learning of how to act with the learning of how the world responds, machines can develop a more robust and generalizable understanding of the tasks we perform every day.

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