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CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a novel framework that enables zero-shot physical simulation across diverse robot and human embodiments by training on heterogeneous internet-scale videos, reconciling disparate action spaces through a curriculum-based learning recipe to achieve state-of-the-art performance in few-shot adaptation and generalizable physics understanding.

Original authors: Kechen Liu, Ola Shorinwa

Published 2026-08-28
📖 5 min read🧠 Deep dive

Original authors: Kechen Liu, Ola Shorinwa

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Robots have long struggled to understand the physical world in the way humans do. While a child learns that a cup will fall if pushed off a table or that a towel can be folded by pulling its corners, robots often require thousands of specific examples to learn even the simplest of these rules. This difficulty stems from the fact that most robotic learning systems are trained on data from a single type of machine. A robot with a long, thin arm learns physics differently than a robot with a gripper or a human hand, creating a barrier where knowledge gained by one cannot easily be shared with another. To overcome this, scientists have begun looking toward video generation models, which are computer programs capable of imagining what happens next in a scene. If a robot could watch a video and predict the future movement of objects, it could plan its actions without needing to physically try them first. However, these predictive models have historically been limited to single robot types, preventing them from learning from the vast, diverse library of human and robot videos available on the internet.

A team of researchers at Princeton University has developed a new framework called CLAP to bridge this gap. Their work demonstrates that a single video model can learn the universal laws of physics by training on a massive mix of videos featuring both humans and many different kinds of robots. The core idea is that while a human hand, a robotic arm, and a gripper all look different, they all obey the same physical rules when moving objects. By teaching a computer to predict the future of a scene regardless of who or what is performing the action, the researchers created a system that understands the underlying mechanics of the world rather than just the specific movements of one machine. This approach allows the model to learn from unlabeled internet videos, where no instructions are provided, as well as from detailed robot data, creating a much richer understanding of how things move and interact.

The researchers faced a significant hurdle because the data they wanted to use was messy and inconsistent. Videos of humans do not come with instructions on how their hands moved, and different robots use different ways to describe their movements. To solve this, the team created a method to translate all these different languages of motion into a common format. They used three main tools: the precise position of a robot's hand, simple text descriptions of the movement, and a hidden, learned representation of action that the computer figures out on its own. The most effective strategy involved a step-by-step learning process. First, the model learned the basic rules of physics by watching unlabeled videos using the hidden action representations. Once it understood the fundamental dynamics, the researchers then refined its knowledge using precise data from robots with labeled movements. This two-stage approach allowed the system to scale up using the vast amount of internet video while still remaining accurate enough to control real robots.

The results of this work show that the new system performs as well as, and often better than, the best existing models that were trained only on a single type of robot. In challenging test environments, the model could predict the future frames of a video with high accuracy, correctly simulating how objects would fall, slide, or be manipulated. Crucially, the system was able to generalize this knowledge to real-world tasks without needing to be retrained for every new robot. When tested on a single-arm robot, the system successfully helped a robot plan its actions to pick up various objects, such as tape, fish, or lobster, outperforming standard robotic policies. Even more impressively, the system could be applied to a two-armed robot and a humanoid robot with a different body structure, despite never being trained on data from those specific machines. By simply adjusting the final layer of the model to match the new robot's movements, the system retained its deep understanding of physics and continued to make accurate predictions.

This research suggests that the path to more capable robots does not require building a unique brain for every new machine. Instead, by training on a diverse mix of data, a single model can learn a general set of physical principles that apply to almost any agent. The researchers found that while relative movements, which describe change rather than position, worked well for text-based instructions, absolute positions were necessary for precise control with robot arms. They also discovered that while human videos were excellent for teaching the model the basics of physics, data from actual robots was essential for translating that knowledge into successful real-world actions. The work establishes a new way to train robots, moving away from isolated, single-purpose systems toward a more unified approach where learning from one embodiment can directly benefit another. While the system is not perfect and can sometimes make errors in its predictions, it represents a significant step forward in teaching machines to understand the physical world through observation and imagination.

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