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Stay Seated: Learning Omnidirectional Humanoid Locomotion on a Passive Mobile Chair with Casters

This paper presents a reinforcement learning framework that enables a humanoid robot to achieve robust, zero-shot sim-to-real omnidirectional seated locomotion on a passive mobile chair by extending standard velocity-tracking environments with specialized rewards and contact settings, while demonstrating that combining foot-slip regularization with symmetry or curriculum learning effectively balances energy efficiency and tracking performance.

Original authors: Kango Yanagida, Kazuki Miyazawa, Takato Horii

Published 2026-08-31
📖 5 min read🧠 Deep dive

Original authors: Kango Yanagida, Kazuki Miyazawa, Takato Horii

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a robot that can sit down and work at a desk just like a human. For years, engineers have taught robots to walk on two legs, but standing still requires constant energy; the robot's motors must work hard just to keep its balance against gravity, generating heat and draining power. Humans, however, have a simpler solution for long tasks: we sit. By resting our weight on a chair, we free our muscles and can move around the office without ever standing up. This simple observation sparked a new question for robotics researchers: can a humanoid robot learn to move around while seated, using a wheeled chair and its own feet to push itself forward, backward, and sideways?

A team of researchers set out to answer this by teaching a robot to navigate while sitting on a passive mobile chair. Unlike a self-driving wheelchair that moves on its own, this chair has no motor; it is a simple seat on wheels. To move, the robot must use its feet to push against the floor, propelling both itself and the chair in any direction. The challenge is complex because the robot cannot simply lock its body to the seat. It must maintain a delicate, shifting balance, keeping its hips in contact with the chair while its feet find purchase on the ground to generate movement. If the robot loses contact with the seat or slips too much, the task fails.

To solve this, the researchers used a method called deep reinforcement learning, a process where a computer program learns by trial and error in a virtual world. They started with a standard training environment designed for standing robots and modified it to include the seated scenario. They did not show the robot videos of humans moving or give it a pre-written set of instructions on how to walk. Instead, they simply told the robot what speed and direction it should be moving, and let it figure out the rest. The robot's "brain" received only basic information about its own body position and the command it was given, without any special sensors to feel the chair or the floor.

The researchers tested several different ways to guide the learning process. They wanted to see if adding specific rules about how the robot should move its feet or how it should treat its left and right legs would help. One rule penalized the robot if its feet slipped on the floor, hoping this would encourage smoother movement. Another rule encouraged the robot to use its left and right legs equally, while a third rule started the robot with easy, slow commands before gradually increasing the difficulty.

The results revealed a surprising truth about how the robot learned. When the researchers only used the rule against foot slipping, the robot often failed in a strange way. Instead of learning to push itself forward, some versions of the robot simply gave up and stayed perfectly still, ignoring commands to move diagonally. It had found a "local trap," a solution that technically avoided slipping but failed the actual task. However, when the researchers combined the no-slip rule with either the symmetry rule or the difficulty-gradual rule, the robot learned successfully. It discovered how to propel itself in all directions without getting stuck.

The most effective approach combined a gradual increase in speed with a rule that encouraged balanced leg movement. This combination allowed the robot to track commands with high precision, often performing better than a similar robot trained to stand and walk. The researchers analyzed exactly how the robot moved and found that the direction of travel changed the way it used its legs. When moving backward or sideways, the robot would plant one foot firmly and extend its knee to push the chair away. When moving forward, it did the opposite: it would touch the ground with its heel first and then bend its knee to pull itself and the chair toward that foot.

This difference in movement had a direct impact on energy efficiency. The robot was most efficient when moving backward, followed by moving sideways. Moving forward was the most energy-intensive task, requiring roughly twice as much effort as moving sideways at high speeds. This was likely because the forward motion relied on bending the knee after the foot touched down, a movement that generated more friction and required more force to maintain speed.

The study concluded with a successful test in the real world. The researchers took the computer program they had trained in simulation and installed it directly onto a physical robot without any further adjustments. The robot, sitting on a real chair with wheels, immediately began to move forward, backward, and sideways, and even turned, just as it had in the virtual training. It managed to stay seated and follow commands using only its internal sensors, proving that a robot can learn to navigate a complex, seated environment without needing to see the chair or feel the floor. This work suggests that robots could soon join us at our desks, moving around to grab tools or reposition themselves while remaining seated, saving energy and mimicking a very human way of working.

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