Entry and disclosure in group contests

This paper analyzes information disclosure policies in group contests with best-shot effort aggregation and private entry values, finding that while disclosure always reduces aggregate investment in individual contests, within-group disclosure unambiguously increases it in group settings, whereas full disclosure yields ambiguous effects.

Original authors: Luke Boosey, Philip Brookins, Dmitry Ryvkin

Published 2026-06-12
📖 5 min read🧠 Deep dive

Original authors: Luke Boosey, Philip Brookins, Dmitry Ryvkin

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a high-stakes competition where teams are trying to win a massive prize, like a giant trophy or a huge grant. But here's the twist: the prize doesn't go to the team that tries the hardest overall; it goes to the team that produces the single best idea or the single strongest effort. This is called a "best-shot" contest. Think of it like a talent show where only the best singer in the band gets the microphone, or a research lab where only the one scientist who cracks the code gets the credit, even if the whole team worked on it.

The paper by Boosey, Brookins, and Ryvkin asks a simple but tricky question: How much information should the organizers reveal to the teams before they start competing?

To understand their findings, let's break down the players, the rules, and the three different "secret rules" the organizers could use.

The Players and the Problem

Imagine you are on a team of five people. You all want to win the prize.

  • The Free-Rider Problem: Since only the best effort counts, why would you try hard if you think your teammate is a genius? You might just sit back, relax, and hope they do all the work. This is called "free-riding."
  • The Entry Decision: Before the competition starts, everyone has to decide: "Is my talent good enough to join this team, or should I just stay home and do something else?"

The paper looks at three ways an organizer can handle information about who is joining and how talented they are.

The Three Scenarios

1. The "Blindfolded" Game (No Disclosure)

In this scenario, nobody knows who else is on their team, and nobody knows who is on the other teams. Everyone is guessing.

  • What happens: Because you don't know if your teammate is a superstar or a slacker, you can't coordinate. You might both try to be the "best" at the same time, or you might both hide in the shadows hoping someone else steps up.
  • The Result: A lot of energy is wasted. People free-ride too much, and the team doesn't produce its best possible effort.

2. The "Team Huddle" (Within-Group Disclosure)

Here, the organizer tells your team, "Here is everyone on your team and how talented they are." But, you still don't know anything about the other teams.

  • The Analogy: Imagine your team huddles up. You see that Sarah is the best player. So, Sarah says, "I'll take the shot; you guys just support me." The rest of the team stops trying to be the star and stops wasting energy.
  • The Result: This is the winner for the organizer. By letting the team coordinate internally, they stop free-riding. The best person on the team steps up and works harder because they know they are the one carrying the load. The paper finds that this always leads to more total effort than the blindfolded game.

3. The "Public Leaderboard" (Full Disclosure)

In this scenario, the organizer reveals everything. You know who is on your team, who is on the other teams, and exactly how talented everyone is. It's like a public leaderboard showing every player's stats.

  • What happens: This changes the game completely.
    • More People Join: Because everyone can see the talent levels, more people decide to join the contest (thinking they have a better chance).
    • The "Two-Horse Race": Once the competition starts, the teams realize that only the two absolute best players from all the teams combined really matter. Everyone else drops out. The game becomes a fierce duel between just two people.
  • The Result: This is a mixed bag.
    • Sometimes, it leads to less effort than the "Team Huddle" because the two remaining players might get scared off or play it safe, knowing exactly who their rival is.
    • However, if the pool of talent is very deep (meaning there are many highly skilled people), this transparency can actually lead to the most effort of all. It's like a boxing match where two heavyweights know exactly how strong the other is; they might push harder than if they were guessing.

The Big Takeaway

The paper flips a common rule of thumb on its head.

  • In individual contests (one person vs. one person): Revealing information usually makes people lazy and reduces the total effort. It's better to keep things mysterious.
  • In group contests: Revealing information within the group (the "Team Huddle") is almost always the best thing to do. It stops people from slacking off and makes the team work harder.

However, revealing information across all groups (the "Public Leaderboard") is a gamble. It depends on how many people are competing and how similar their skills are. If the groups are small, keeping the other teams a mystery might be better. If the groups are huge and full of talent, showing everyone's stats might spark a fierce, high-effort competition.

In short: If you are running a contest with teams, tell the teams who is on their own squad so they can coordinate and stop slacking. But be very careful about showing them the stats of the other teams, because it might either supercharge the competition or cause the top players to pull their punches.

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