← Latest papers
🔬 mesoscale physics

Recovery dynamics of a gap-engineered transmon after a quasiparticle burst

This study experimentally demonstrates that while gap engineering in 3D transmon qubits reduces quasiparticle burst detection rates by a factor of five, the limited improvement compared to theoretical expectations is attributed to the slow thermalization of phonons following ionizing radiation events.

Original authors: Heekun Nho, Thomas Connolly, Pavel D. Kurilovich, Spencer Diamond, Charlotte G. L. Bøttcher, Leonid I. Glazman, Michel H. Devoret

Published 2026-02-06
📖 5 min read🧠 Deep dive

Original authors: Heekun Nho, Thomas Connolly, Pavel D. Kurilovich, Spencer Diamond, Charlotte G. L. Bøttcher, Leonid I. Glazman, Michel H. Devoret

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine a supercomputer built from tiny, super-cooled electrical circuits called transmons. These circuits are designed to hold delicate quantum information, like a spinning coin that is both heads and tails at the same time. For this computer to work, the coin must keep spinning without falling over.

However, the universe is full of invisible "bullets" (ionizing radiation like cosmic rays) that occasionally hit the computer's chip. When one of these bullets strikes, it creates a chaotic ripple effect, like a stone thrown into a calm pond. This ripple breaks the delicate quantum state, causing the computer to make errors.

This paper investigates how to stop these ripples from ruining the computer, specifically by looking at a design trick called "gap engineering."

The Problem: The "Quasiparticle" Storm

When a high-energy particle hits the chip, it creates a shower of high-energy sound waves (phonons). These sound waves smash into the superconducting metal, breaking apart pairs of electrons that were working together. These broken pieces are called quasiparticles.

Think of quasiparticles as mischievous gremlins. When they are calm, they sit quietly. But when a radiation burst happens, they get excited and start running around. If a gremlin jumps across a tiny bridge in the circuit (the Josephson junction), it steals energy from the qubit, causing the "coin" to fall over. This is a burst event.

The Proposed Solution: The "Gap" Barrier

The researchers tried to build a wall to stop these gremlins. They used a technique called gap engineering.

Imagine the bridge the gremlins need to cross has two sides:

  1. Side A: A low wall (low energy gap).
  2. Side B: A very high wall (high energy gap).

The idea was simple: If the wall on Side B is high enough, the gremlins won't have enough energy to jump over it. They would get stuck on Side A, and the qubit would remain safe. By making the difference in wall height large, they hoped to stop almost all the gremlins from crossing.

The Experiment: Testing the Wall

The team built three different versions of these bridges:

  • Small Gap: The walls are almost the same height. Gremlins can easily jump back and forth.
  • Medium Gap: The wall on one side is slightly higher.
  • Big Gap: The wall on one side is much, much higher.

They monitored these bridges for hours, waiting for radiation bursts to happen. They wanted to see if the "Big Gap" bridge stopped the gremlins better than the others.

The Surprise: The Wall Didn't Work as Expected

The researchers found that the "Big Gap" design did help, but not nearly as much as they hoped.

  • The Expectation: If the gremlins were calm and cold (like they usually are), the Big Gap should have stopped them almost 10,000 times more effectively than the Small Gap.
  • The Reality: The Big Gap only stopped them about 5 times better than the Small Gap.

Why didn't the wall work?

The Real Culprit: The "Hot Floor"

The paper reveals a hidden problem. When a radiation bullet hits the chip, it doesn't just create gremlins; it also heats up the entire floor (the substrate) of the chip.

Think of it like this:

  • The gremlins (quasiparticles) are trying to jump a wall.
  • Usually, they are cold and tired, so they can't jump a high wall.
  • But when the radiation hits, the floor gets hot (reaching about 90 millikelvin, which is very cold to us, but "hot" for these tiny particles).

Because the floor is hot, the gremlins get a sudden burst of energy. They become like sprinters on a hot day—they get enough energy to jump over even the Big Gap wall.

The researchers found that the floor stays hot for a long time (about 6 milliseconds) because the heat gets trapped in the chip and escapes very slowly. It's like trying to cool down a frying pan that is sitting on a thick, insulating blanket; the heat just won't leave.

The Conclusion

The paper concludes that while building a "Big Gap" wall is a good idea, it isn't enough on its own. The wall is only effective if the gremlins stay cold. Since the radiation impact heats up the floor and keeps the gremlins energetic, they can still jump the wall.

To truly fix this, the researchers suggest two things:

  1. Make the wall even higher (use different materials with a bigger gap).
  2. Most importantly: Fix the "blanket." They need to find a way to let the heat escape the chip much faster so the floor stays cold, keeping the gremlins too tired to jump the wall.

In short: You can build a taller fence, but if the ground gets hot enough to give the intruders a running start, they will still get over it. You need to cool the ground down, too.

Drowning in papers in your field?

Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.

Try Digest →