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A Realistic Discrete Event Simulation model for Ambulance Location and Deployment within a regional Emergency Medical Service

This paper presents a realistic Discrete Event Simulation (DES) model designed to capture the stochastic workflows of regional Emergency Medical Services, validated through a case study in Italy to help managers optimize ambulance deployment and response efficiency.

Original authors: Alberto De Santis, Stefania Iannazzo, Fabio Ingravalle, Stefano Lucidi, Massimo Maurici, Giulia Riccardi, Massimo Roma, Antonio Vinci

Published 2026-04-28
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Original authors: Alberto De Santis, Stefania Iannazzo, Fabio Ingravalle, Stefano Lucidi, Massimo Maurici, Giulia Riccardi, Massimo Roma, Antonio Vinci

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are running a massive, high-stakes game of "Emergency Tetris."

In this game, the "pieces" are ambulances, and the "board" is a huge, mountainous region. Instead of falling from the top of the screen, the pieces (emergency calls) pop up randomly all over the map. Your goal isn't just to clear the lines, but to make sure that whenever a piece pops up, an ambulance is close enough to catch it before the "game over" timer (the patient's critical window) runs out.

This paper describes a high-tech, digital "training simulator" built to master this game. Here is the breakdown of how it works and why it matters.

1. The Problem: The "Where and How Many" Dilemma

If you have 12 ambulances, where do you park them?

  • If you put them all in the big city, the people in the mountains might wait an hour for help.
  • If you spread them out too thin in the mountains, the city might run out of ambulances during a busy Friday night.

This is the Location and Deployment problem. It’s like trying to decide where to place fire stations in a city: you want them close to where fires might happen, but you also have to account for the fact that one fire might keep a truck busy for hours.

2. The Solution: A "Digital Twin" Simulator

The researchers created a Discrete Event Simulation (DES). Think of this as a "Digital Twin" of the real world. It’s a computer program that doesn't just guess; it learns from history.

Most older models were like simplified maps—they assumed ambulances could fly in straight lines and that hospitals always had an empty bed waiting. This new model is much more "gritty" and realistic. It accounts for:

  • The "Traffic Jam" Factor: It uses real road networks, not straight lines. It knows that a mountain road is slower than a highway.
  • The "Waiting Room" Nightmare (Ambulance Ramping): It models the frustrating reality where an ambulance arrives at the hospital, but the doctors are too busy to take the patient immediately. This means the ambulance is "stuck" at the hospital and can't go to the next emergency.
  • The "Triage" Guesswork: It recognizes that when someone calls 118, the operator is making a best guess. Once the ambulance actually arrives, they might realize the situation is much more serious than originally thought.

3. The Test Run: The Rieti Case Study

To prove it works, they tested it on a real region in Italy (Rieti). This area is tricky because it has a medium-sized city surrounded by vast, empty, mountainous areas.

They fed the computer a year's worth of real data—every call, every travel time, every hospital handover. They then asked the computer: "If we changed our setup, would we save more lives?"

4. The "What If?" Scenarios (The Results)

The researchers played "What If?" with the system. They tried different strategies:

  • Scenario A: "What if we just add one more ambulance to the main city?" (Result: Good, but not the best.)
  • Scenario B: "What if we take an ambulance away from the city to put it in a remote village?" (Result: Disaster. The city becomes too vulnerable.)
  • Scenario C (The Winner): "What if we add a new ambulance to a specific Fire Station in a strategic spot?"

The Winner was adding a full-time ambulance to a specific location (the Rieti Fire Station). This didn't just help one small town; it improved the "coverage" (the speed of response) for the entire region. It was like adding a new player to a team that was perfectly positioned to cover the gaps left by everyone else.

The Bottom Line

This paper isn't just about math; it's about buying time. In an emergency, time is the only currency that matters. By using this "Digital Twin" to test different ambulance placements, city planners can stop guessing and start using data to ensure that when a person calls for help, an ambulance is already "on its way" before the clock runs out.

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