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Prior-Free Sample Size Design for Test-and-Roll Experiments

This paper proposes a prior-free Worst-case Marginal Benefit (WMB) rule for designing test-and-roll experiments that resolves the limitations of standard minimax regret by establishing a practical rule-of-thirds benchmark, suggesting an optimal sample size of approximately one-third of the total population for both Gaussian and Bernoulli outcomes.

Original authors: Kentaro Kawato, Shosei Sakaguchi

Published 2026-05-05
📖 5 min read🧠 Deep dive

Original authors: Kentaro Kawato, Shosei Sakaguchi

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are the manager of a company with a fixed number of employees, say N people. You have two new software tools, Tool A and Tool B, and you need to pick the one that makes everyone more productive. You don't know which one is better yet.

You have two choices for how to proceed:

  1. The "Rollout" Approach: Just pick one tool and give it to everyone immediately. (Fast, but risky if you pick the wrong one).
  2. The "Test-and-Roll" Approach: First, you run a small experiment on a few employees (let's call this number m). You give Tool A to half of them and Tool B to the other half. You see which one works better. Then, you give the winning tool to the rest of the employees.

The Big Dilemma: How many people should be in the experiment?

This is the core question of the paper. It's a classic tug-of-war between exploration (learning) and exploitation (using what you know).

  • If you test too few people (small m): You might get lucky and pick the right tool, but you also risk picking the wrong one. If you pick the wrong tool, you have to give it to the entire rest of the company, causing a huge loss in productivity.
  • If you test too many people (large m): You will almost certainly know which tool is better. However, during the test, half the people in the experiment are forced to use the worse tool. If you test 90% of your company, you are wasting the productivity of 45% of your workforce just to be sure.

The paper asks: What is the perfect number (m) to test so that the total happiness (welfare) of the whole company is maximized?

The Old Way: The "Scared" Manager

The authors first looked at how statisticians usually solve this using a method called "Absolute Minimax Regret." Think of this as a manager who is terrified of the worst possible scenario.

This manager thinks: "What if the two tools are almost identical, but one is just a tiny bit better? If I test too many people, I'm wasting time. But if I test too few, I might pick the wrong one!"

Because this method is so focused on the absolute worst-case scenario (where the tools are nearly identical and the cost of being wrong is high), it gets overly cautious. It tells the manager: "Don't test anyone! Just guess and roll out immediately."

The paper argues this is silly. In the real world, we know we need some data to make a good decision. The "scared" method leads to experiments that are too small to be useful.

The New Way: The "Marginal" Manager

The authors propose a new rule called the Worst-case Marginal Benefit (WMB) rule.

Instead of asking, "What is the worst thing that could happen to the whole project?", this manager asks a simpler, step-by-step question:
"Is it worth adding one more pair of people to the experiment?"

  • The Cost: Adding two more people means two more people have to use the potentially worse tool during the test.
  • The Benefit: Adding two more people gives us slightly more information, which lowers the chance that we will make a mistake when we roll out the tool to the rest of the company.

The manager keeps adding people to the test as long as the Benefit (saving the future rollout from a mistake) is greater than the Cost (wasting the current test subjects). As soon as the cost of adding one more pair outweighs the benefit, they stop.

The Magic Number: The "Rule of Thirds"

After doing some heavy math (which the paper details with complex formulas and Gaussian approximations), the authors found a surprisingly simple answer.

Regardless of whether the data is "Yes/No" (like a coin flip) or "Numbers" (like test scores), the optimal strategy is almost always:

Test 1/3 of your population, and Roll out to the remaining 2/3.

  • If you have 300 people: Test 100. Roll out to 200.
  • If you have 3,000 people: Test 1,000. Roll out to 2,000.

Why is this important?

  1. No Guessing Required: You don't need to guess how good the tools are beforehand (no "priors"). You just need to know how many people you have in total.
  2. It's Robust: It works even if you don't know the exact details of the problem, as long as you aren't in a weird, extreme edge case (like a tool that never works).
  3. It Balances the Scale: It stops the "scared" manager from testing too little and the "obsessive" manager from testing too much.

Summary

The paper says that when you have a fixed group of people and need to choose between two options, the best way to balance learning and doing is to spend one-third of your group on the experiment and spend the other two-thirds on the final decision. This rule is simple, doesn't require complex guesses, and protects the group from both wasted effort and bad decisions.

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