← Latest papers
💻 computer science

Data valuation model for non-monetary exchanges

This paper proposes a normative, choice-based data valuation model for non-monetary intracompany exchanges that quantifies value through user selection behavior and formalizes it as a cooperative game with a Shapley value to ensure fair, uniqueness-rewarding allocation of data product worth.

Original authors: Julia Blyumen, Eitan Farchi

Published 2026-06-05
📖 5 min read🧠 Deep dive

Original authors: Julia Blyumen, Eitan Farchi

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The Problem: How Do You Price a Ghost?

Imagine a world where you can copy a song, a recipe, or a piece of software infinitely without it ever getting used up. In the real world, if you sell a chair, you have one less chair to sell. But with data, once you make it, you can give it to a million people, and you still have the original.

Because data is so cheap to copy, traditional ways of pricing it (like "how much did it cost to make?" or "how much are people willing to pay?") break down. It's like trying to price water in a desert when you have an infinite supply of it right next to you.

Furthermore, many companies don't sell data; they share it internally for free. There is no money changing hands. So, how do you tell a data creator, "Great job, your product is valuable!" without using a dollar sign?

The Old Ways That Failed

The paper points out two common ways companies try to measure value, and why they are flawed:

  1. The "Popularity Contest" (Downloads/Views):

    • The Idea: "If 1,000 people downloaded this, it must be great."
    • The Flaw: This only rewards the "superstars." It ignores the "long tail"—the unique, niche tools that only a few people need but are critical for them. It's like saying a movie with 10 million viewers is 100 times more valuable than a brilliant documentary watched by 100,000 people. It also encourages people to make "copycat" products just to get more clicks, rather than making something truly new.
  2. The "Bundle" (The All-You-Can-Eat Buffet):

    • The Idea: "Let's just sell a big package of 50 data products for one price."
    • The Flaw: This hides the value of individual items. If you get a package with 1 amazing tool and 49 junk tools, the creator of the amazing tool gets the same credit as the junk. It kills the motivation to make high-quality, unique things because everything gets lumped together.

The New Solution: The "Attention Score"

The authors propose a new way to measure value based entirely on choice. They ask: How much did a user have to give up to choose this specific data product?

Think of a user's attention like a limited amount of money in their pocket. They can't buy everything.

  • If a user buys only Product A, they are saying, "I love this so much I didn't buy anything else." That is a huge vote of confidence.
  • If a user buys Product A, B, C, and D all together, they are saying, "I like all of these, but none of them are special enough to make me drop the others."

The Formula (Simplified):
The value of a product is calculated by adding up points from every user who chose it. But here is the twist: The more other things a user chose, the fewer points that user gives to your product.

  • Scenario A: User picks only your product. You get 1 full point.
  • Scenario B: User picks your product and 9 others. You get 0.1 points (1 divided by 10).

This means a product that is chosen by a small, dedicated group of people who only want that product can actually score higher than a product chosen by a huge crowd that also grabs 50 other things.

The "Fairness" Engine: The Shapley Value

The paper uses a fancy math concept called the Shapley Value (from Game Theory) to prove this system is fair.

Imagine a group of friends trying to split a pizza. The Shapley Value is a rule that says: "You only get credit for the slice you actually helped create, and that credit is shared fairly based on how many people were eating with you."

In this data model:

  • The Players: The data products.
  • The Team: The users.
  • The Rule: Every user contributes 1 unit of "value." If a user chooses 5 products, that 1 unit of value is split 5 ways. If they choose 1 product, they give the whole unit to that product.

This ensures that uniqueness is rewarded. If you make a product that is the only one of its kind for a specific need, you get a high score. If you make a product that is just a copy of something else, your score drops because users are splitting their attention between the two.

What This Means for Creators

The paper argues this system creates a healthy ecosystem:

  1. It stops the "Me-Too" trap: If you make a copy of an existing popular tool, you won't get as much credit as the original because users will split their attention.
  2. It saves the "Long Tail": Niche tools that only 50 people need, but need them desperately, will be valued highly because those 50 people likely won't be distracted by 50 other options.
  3. It measures "Gross Data Value": The total value of all data in a company grows when you have more unique products and more people using them. It's like a garden: the more unique flowers you plant, and the more bees that visit them, the more beautiful the garden becomes.

The Bottom Line

This paper suggests that in a world where data is free to copy, attention is the currency. By measuring how selectively people choose a product, we can fairly value data without needing money, prices, or sales figures. It rewards the creators who make things that are truly distinct and necessary, rather than just popular or duplicated.

Drowning in papers in your field?

Get daily digests of the most novel papers matching your research keywords — with technical summaries, in your language.

Try Digest →