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Model selection with proper scoring rules on data sets of time series

This paper investigates how score distribution skewness causes conflicting model selection outcomes among mean, median, and rank-based statistics on time series data, demonstrating that while these criteria converge with large test sets, the mean score is uniquely reliable for identifying the true model on short test sets, as evidenced by analysis of intermittent time series including the M5 competition.

Original authors: Giorgio Corani, Stefano Damato, Dario Azzimonti, Lorenzo Zambon

Published 2026-06-24
📖 5 min read🧠 Deep dive

Original authors: Giorgio Corani, Stefano Damato, Dario Azzimonti, Lorenzo Zambon

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are a coach trying to pick the best player for your team. You have a huge roster of players (time series), and you want to see who performs best on average. To judge them, you use a "scorecard" (a proper scoring rule) that gives a penalty number for every mistake they make. The lower the number, the better the player.

This paper is about how to read that scorecard when you have many players and many games to look at. The authors discovered that the way we usually tally the scores can sometimes trick us into picking the wrong player, especially when the games are short or the mistakes are rare but huge.

Here is the breakdown using simple analogies:

1. The Problem: Two Ways to Count

When you have a team of players, you can't just look at one game. You have to combine their results. The paper says there are two main ways coaches usually do this:

  • Method A: The "Average Penalty" (Mean Scaled Score). You take every single penalty point a player got, add them all up, and divide by the number of games. This tells you the average cost of their mistakes.
  • Method B: The "Win-Loss Record" (Mean Rank). You don't look at the points. Instead, you just ask: "In how many games did Player A beat Player B?" You count the wins. If Player A won more games, they get the top spot.

2. The Trap: The "Big Mistake" Skew

The authors found that for certain types of predictions (like predicting rare events or high values), the "scorecard" is skewed.

The Analogy:
Imagine a game where you usually make small mistakes (like tripping over your shoelaces), but occasionally, you make one massive, catastrophic mistake (like falling off a cliff).

  • The "Average Penalty" (Method A) sees the cliff fall. It adds up all the small trips and the one huge fall, giving a high average penalty. It knows you are dangerous.
  • The "Win-Loss Record" (Method B) looks at the games individually. In 99 out of 100 games, you only tripped on your shoelaces, which is a tiny penalty. In the other 1 game, you fell off a cliff.
    • If you are playing against a rival who never falls off a cliff but trips slightly more often, Method B might say, "Hey, you won 99 games! You are the champion!"
    • But Method A says, "Wait, that one cliff fall cost you the whole season. Your average penalty is actually worse."

The paper argues that Method B (Mean Rank) is dangerous because it ignores the size of the mistakes. It only cares about who won the most individual rounds. If the "cliff falls" (huge errors) are rare, Method B often misses them, especially if you haven't watched enough games (short test sets).

3. The Solution: Watch More Games

The authors ran simulations to see what happens as you watch more games (increase the test set size).

  • Short Test Sets (Few Games): Method B is unreliable. It often picks the "lucky" player who avoids the big mistakes just by chance, even if their average performance is worse.
  • Long Test Sets (Many Games): As you watch more and more games, the "cliff falls" eventually happen enough times that Method B starts to see the truth. The two methods start to agree.

The Key Finding: If you only have a short history of data (a short test set), Method A (Average Penalty) is the only one that consistently picks the truly best model. Method B is too easily fooled by the "luck" of avoiding rare, huge errors.

4. The Real-World Test: The M5 Competition

The authors tested this on real data from the famous "M5 Forecasting Competition," which involves predicting sales for thousands of products (some of which are "intermittent," meaning they sell very rarely).

They compared two mathematical models:

  1. The Poisson Model: A simpler model.
  2. The Negative Binomial Model: A more complex model known to be better at handling "spikes" in demand.

What happened?

  • When using Method B (Mean Rank) on short data, it often picked the Poisson model. It thought the simpler model was better because it "won" more individual rounds.
  • When using Method A (Average Penalty), it consistently picked the Negative Binomial model, correctly identifying it as the one that handles the big spikes better.

The authors concluded that the "Average Penalty" was right. The "Win-Loss Record" was fooled because the test sets were too short to capture the rare, massive errors that the simpler model failed to predict.

5. Does it matter how we measure the penalty?

The paper also checked if changing the "ruler" (scaling factor) used to measure the penalties changed the results.

  • Good News: The "Average Penalty" method is very robust. Whether you measure the penalty in dollars, in percentage, or against a baseline, it almost always picks the same winner.
  • Bad News: The "Win-Loss Record" method is fragile. It can flip-flop depending on how you measure things and how much data you have.

The Bottom Line

If you are trying to pick the best forecasting model:

  1. Don't just count wins. (Don't rely solely on Mean Rank).
  2. Look at the average cost of mistakes. (Use the Mean Scaled Score).
  3. Be careful with short data. If you don't have enough history, the "Win-Loss" method will likely trick you into picking a model that looks good on paper but fails when a rare, big event happens.

The paper essentially says: "Don't let a player who gets lucky avoiding one huge disaster fool you into thinking they are the best player. Look at their total average performance."

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