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Learning to Deny: Action Denial in Multimodal Large Language Models

This paper introduces UCF101-AD, a benchmark revealing that state-of-the-art multimodal large language models struggle to deny actions despite strong contextual cues, and demonstrates that incorporating causal reasoning significantly improves their ability to verify whether actions truly occur.

Original authors: Raiyaan Abdullah, Shehreen Azad, Yogesh Singh Rawat

Published 2026-07-01
📖 4 min read☕ Coffee break read

Original authors: Raiyaan Abdullah, Shehreen Azad, Yogesh Singh Rawat

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The Big Problem: The "Yes-Man" Video Detective

Imagine you hire a video detective to watch security footage. Their job is to tell you if a specific event happened, like "Someone is stealing a bike."

In the past, these AI detectives have gotten really good at spotting the event when it is happening. If they see a bike, a person, and a hand grabbing the handle, they confidently say, "Yes, bike theft!"

But here is the flaw: These detectives are terrible at saying "No."

If the video shows a person standing next to a bike, holding the handle, but just standing there without actually stealing it, the AI still says, "Yes, bike theft!" It sees the bike and the person and assumes the worst. It is so eager to agree with the clues that it ignores the most important part: the actual action.

The paper calls this an "Affirmative Bias" or being a "Yes-Man." The models are so good at recognizing patterns that they hallucinate actions even when the motion isn't there.

The New Test: UCF101-AD (The "Trick" Dataset)

To prove this problem exists, the researchers created a new test called UCF101-AD.

Think of this test as a "trick question" exam for the AI.

  • The Setup: They take a standard video (like someone playing basketball) and create a "negative" version.
  • The Trick: In the negative version, the court is there, the ball is there, the players are there, and they are dribbling... but no one ever dunks the ball.
  • The Question: The AI is asked, "Is someone dunking the basketball?"

The Results:

  • When the dunk actually happens, the AI gets it right 90%+ of the time.
  • When the dunk doesn't happen (but everything else looks the same), the AI fails miserably, getting it wrong more than 50% of the time. It confidently says "Yes, dunking!" even though the ball never left the players' hands.

This proves the AI is looking at the background (the court, the ball) rather than the motion (the jump and the dunk).

The Solution: CausalAct (The "Logic Checklist")

The researchers realized the AI needs to stop guessing and start checking a logic checklist. They introduced a method called CausalAct.

Imagine the AI is a chef trying to make a cake.

  • Old Way (The Shortcut): The chef sees flour and eggs on the counter and immediately says, "I'm baking a cake!" even if the oven is cold and the ingredients are just sitting there.
  • New Way (CausalAct): The chef is forced to follow a recipe graph. They must check:
    1. Are the ingredients there? (Yes)
    2. Are they being mixed? (Yes)
    3. Is the batter actually going into the oven? (No) -> STOP. Do not say "Baking."

The researchers turned this "recipe" into a Causal Graph. They taught the AI to break a video down into steps:

  1. Context: Who and what are in the scene?
  2. Interaction: Are they touching or using the objects?
  3. Motion: Is there actual movement happening?
  4. Action: Only if steps 1, 2, and 3 line up perfectly, then say the action is happening.

Did It Work?

Yes, but with a catch.

  • Just asking nicely (Zero-Shot): When they simply told the big AI models, "Please check your logic graph," the bigger models with strong language skills got better at saying "No."
  • Teaching the skill (Fine-tuning): For smaller models, they had to actually train them on "graph puzzles." They didn't show them the video answers; they just taught them how to read the logic map. Once they learned to read the map, they got much better at denying actions that weren't happening.

The "Thinking" Twist

The paper also tested "Thinking Models" (AI that talks through its reasoning before answering). Surprisingly, these often did worse.

Why? Because when they tried to "think," they got distracted by the background clues. They would say, "I see a basketball, I see a hoop, so someone must be dunking," and then confidently write a long paragraph explaining why they were right, even though no dunk occurred. They were so good at explaining why something could happen that they forgot to check if it did happen.

Summary

The paper shows that current AI video watchers are great at spotting what is there, but terrible at realizing what isn't there. They are too polite to say "No." By teaching them to follow a strict "Cause-and-Effect" checklist (CausalAct), we can help them learn the hard skill of denial: realizing that just because the scene looks right, the action might not be happening.

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