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BenthicFlow: Generating Extensible Underwater Environments via Flow Matching

BenthicFlow is a unified generative framework that employs a single conditional flow-matching model and MultiDiffusion-inspired sampling to create spatially extensible, coherent 3D underwater environments with aligned RGBD textures and depth maps, effectively addressing the data scarcity and generalization challenges in underwater computer vision.

Original authors: Joaquín Figueira, Camile Lendering, Manfred Gonzalez-Hernandez, Giacomo D'Amicantonio, Erkut Akdag, Egor Bondarev

Published 2026-08-25
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Original authors: Joaquín Figueira, Camile Lendering, Manfred Gonzalez-Hernandez, Giacomo D'Amicantonio, Erkut Akdag, Egor Bondarev

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

The ocean floor is a vast, largely unexplored frontier, yet it is increasingly being mapped by autonomous vehicles that glide silently over reefs, sand, and rubble. These machines capture tens of thousands of images during a single mission, creating a massive archive of the seabed. However, turning these raw photographs into useful three-dimensional maps is incredibly difficult. The water distorts light, the seafloor often lacks distinct features, and the resulting data is usually just flat pictures without reliable depth information or camera positions. Because of these hurdles, scientists and engineers struggle to build accurate digital models of the underwater world. This gap matters because researchers need realistic 3D environments to train robots, test navigation systems, and study marine ecology, but they cannot easily gather the specific, high-quality data required for these simulations.

To solve this, a team of researchers has developed a new system called BenthicFlow, which acts as a generative engine for creating underwater landscapes. Instead of trying to stitch together real photos or rely on rigid computer scripts, this system learns the visual patterns of the ocean floor from existing survey data and then invents new, plausible scenes that look and feel real. The core challenge the team addressed was how to create these scenes at a large scale without them looking like a patchwork quilt of mismatched tiles. Previous methods often generated small, independent pieces of the seafloor and then tried to glue them together later, a process that frequently resulted in visible seams and inconsistent textures. BenthicFlow takes a different approach by generating the entire scene in one continuous, unified process. It uses a single mathematical model that simultaneously creates both the color image and the depth map, ensuring that the texture of the sand or rock perfectly matches its three-dimensional shape from the very beginning.

The system works by taking a few reference images of a specific underwater location and using them to guide the creation of a much larger environment. Imagine the process as painting a massive mural where the artist constantly refers to a few small sketches to maintain the correct style and color palette. The computer starts with a large area of static noise and gradually refines it, step by step, into a clear image. To handle the vast size of the ocean floor, the system breaks the task into overlapping sections, processing them all at once and blending the results together as it goes. This ensures that the transition from one section to the next is seamless, with no hard lines or breaks in the pattern. Once the computer has generated a large, high-resolution image of the seabed along with its corresponding depth map, it lifts this flat picture into a full 3D environment. It does this by converting every pixel into a tiny, flat surface element that is oriented correctly in space, creating a continuous, navigable 3D world that can be viewed from any angle.

The researchers tested their system using data collected from three distinct locations: two reefs in Australia and a coastal area in Hawaii. They found that the generated scenes were remarkably faithful to the real environments, capturing the specific colors, textures, and lighting conditions of each site. When compared to other advanced image-generation tools, BenthicFlow produced images that were far more consistent with the actual underwater data, avoiding the strange, stylized coral and clear blue water that generic models often produce. The system also proved capable of interpolating between different locations, smoothly blending the features of one reef into another to create diverse, coherent landscapes. Furthermore, the depth information generated by the system was highly consistent with the visual textures, meaning the computer did not just create a pretty picture but a structurally accurate representation of the terrain.

By successfully generating these extensible underwater environments, the work provides a powerful new tool for marine science and robotics. The ability to create large-scale, realistic 3D simulations allows engineers to train autonomous vehicles in virtual worlds that closely mimic the challenges of the real ocean, from murky water to complex terrain, without needing to physically visit every site beforehand. It also offers ecologists a way to model what a healthy seafloor looks like, providing a baseline to detect anomalies such as coral bleaching or invasive species. The study demonstrates that by unifying the generation of images and geometry into a single, continuous process, it is possible to overcome the limitations of previous methods and create digital twins of the ocean floor that are both expansive and deeply authentic.

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