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Language Models Might Not Understand You: Evaluating Theory of Mind via Story Prompting

This paper introduces StorySim, a programmable framework for generating novel, contamination-free story prompts to evaluate large language models, revealing that they generally perform better on world modeling than theory of mind tasks and often rely on heuristics rather than deep reasoning.

Original authors: Nathaniel Getachew, Abulhair Saparov

Published 2026-04-28
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Original authors: Nathaniel Getachew, Abulhair Saparov

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). This is an AI-generated explanation of the paper below. It is not written or endorsed by the authors. For technical accuracy, refer to the original paper. Read full disclaimer

Imagine you are trying to teach a robot how to understand human thoughts. You want to know if the robot can figure out what someone else is thinking, even if that person's thoughts are wrong. This ability is called Theory of Mind (ToM).

For a long time, scientists tested robots (Large Language Models or LLMs) using a classic children's story called "Sally-Anne." In this story, Sally hides a toy, leaves the room, and Anne moves the toy. When Sally comes back, where does she look? A human knows Sally will look in the original spot because she doesn't know the toy moved. But if you tweak the story just a tiny bit, these robots often get confused, suggesting they might just be memorizing the story rather than truly understanding the characters' minds.

To fix this, the authors of this paper built a new tool called StorySim. Think of StorySim as a programmable LEGO set for stories.

The LEGO Set (StorySim)

Instead of writing a story by hand or asking another AI to write one (which might accidentally copy things the robot has already seen), the researchers use a "Storyboard."

  • The Storyboard: This is a strict blueprint. It says: "Character A enters Room 1 at minute 1. Character B enters Room 2 at minute 2." It controls exactly who sees what and when.
  • The Builder: The system fills in the rest of the story automatically, ensuring the rules are never broken. Because the stories are built from scratch using these blueprints, the robots have never seen them before. It's like building a brand new puzzle every time you play.

The Test: Mind vs. Map

The researchers used this LEGO set to run three different types of tests on various AI models:

  1. The "Mind" Test (Theory of Mind): They asked, "Where does Bob think Anne is?" To answer this, the robot has to ignore the actual truth and instead track what Bob saw and what he believes.
  2. The "Map" Test (World Modeling): They asked, "Where did Anne actually go?" This just requires the robot to remember the facts of the story, like tracking a moving object on a map.
  3. The "Object" Test: They asked the same "Map" question, but instead of people, the story was about inanimate objects (like a ball being moved). This checks if the robot treats people differently than objects.

What They Found

The results were a bit surprising, like finding out a student who aced the math test is struggling with the logic puzzle:

  • Robots are better at Maps than Minds: Most of the AI models were much better at tracking where things actually went (World Modeling) than at guessing what a character thought was happening (Theory of Mind). They could follow the plot, but they struggled to step into a character's shoes.
  • People vs. Objects: The robots were slightly better at tracking the movements of people than objects. It seems the models are "primed" to pay more attention to human characters, perhaps because they are trained on so much human conversation.
  • The "Recency" Trap: The researchers worried the robots were cheating by just guessing the last place they saw someone. They tested this by making the "lie" in the story happen a long time ago. Surprisingly, the robots didn't seem to fall for this simple "guess the latest event" trick as much as expected.
  • The "First Meeting" Habit: When the robots did get the "Mind" test wrong, they often made a specific mistake: they guessed the location where the characters first met, rather than where they last saw each other. It's like a student who remembers the first day of class but forgets what happened yesterday.

The Big Picture

The paper concludes that while modern AI is getting smarter at reasoning, it still struggles to truly understand the "mental states" of others. It can follow a story's events perfectly, but when asked to imagine what a character is thinking (especially if that thinking is wrong), it often fails.

The authors built StorySim not to give the robots a final grade, but to give them a fair, fresh test that they couldn't cheat on by memorizing old answers. They hope this tool helps future researchers build AI that can truly understand human perspectives, not just recite facts.

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