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From dots to faces: Individual differences in visual imagery capacity predict the content of Ganzflicker-induced hallucinations

This study demonstrates that individual differences in visual imagery capacity predict the complexity of Ganzflicker-induced hallucinations, with strong imagers reporting naturalistic, complex content while weak imagers perceive simple geometric patterns.

Original authors: Ana Chkhaidze, Reshanne R. Reeder, Connor Gag, Anastasia Kiyonaga, Seana Coulson

Published 2026-03-30
📖 5 min read🧠 Deep dive

Original authors: Ana Chkhaidze, Reshanne R. Reeder, Connor Gag, Anastasia Kiyonaga, Seana Coulson

Original paper licensed under CC BY 4.0 (http://creativecommons.org/licenses/by/4.0/). ⚕️ This is an AI-generated explanation of a preprint that has not been peer-reviewed. It is not medical advice. Do not make health decisions based on this content. Read full disclaimer

Imagine you are sitting in a dark room, staring at a screen that flashes red and black very quickly. You aren't looking at any pictures or movies; it's just a chaotic, rhythmic strobe light. Yet, your brain, bored by the lack of real images, starts to fill in the blanks. It creates its own pictures. This is called a Ganzflicker-induced hallucination.

For over a century, scientists have known that everyone sees something different in this "visual static." Some people see simple geometric shapes like triangles or dots. Others see complex scenes like forests, faces, or flying through space.

This paper asks a big question: Why? Why does one person see a spinning spiral while another sees a detailed portrait of their grandmother?

The authors, a team of researchers from UC San Diego and the University of Liverpool, discovered that the answer lies in a person's "Visual Imagination Muscle."

Here is the story of their discovery, broken down into simple concepts.

1. The "Imagination Spectrum"

Think of human imagination like a volume knob on a radio.

  • Aphantasia (The "Mute" Button): Some people have no visual imagination at all. If you ask them to "picture a red apple," they see nothing but blackness.
  • Hyperphantasia (The "Max Volume"): Others have incredibly vivid, movie-like mental images. They can smell the apple and feel its skin just by thinking about it.
  • The Middle Ground: Most of us are somewhere in between.

The researchers wondered: If your "imagination volume" is turned up high, does that change what you see when your brain is hallucinating?

2. The Experiment: Listening to 4,000 Voices

Instead of asking people to check boxes on a survey (like "Did you see a face? Yes/No"), the researchers did something clever. They asked over 4,000 people to write down exactly what they saw in their own words after staring at the flashing lights.

They then used a computer program (like a super-smart librarian) to read all 4,000 stories. The computer didn't just count words; it looked for themes. It grouped similar stories together, like sorting a pile of mixed-up postcards into envelopes labeled "Geometric Shapes," "Nature Scenes," "Faces," and "Space Travel."

3. The Big Discovery: From Dots to Faces

The computer found a clear pattern that matched the "Imagination Volume" of the writers:

  • The "Low Volume" Group (Weak Imaginators): These people mostly described simple, abstract things. They saw "dots," "lines," "flashes of color," "spinning spirals," or "geometric grids."

    • The Analogy: Imagine their brain is like a basic sketchpad. When the lights flash, it can only draw the basic building blocks: lines and dots. It's like seeing the raw pixels on a screen before the image is fully formed.
  • The "High Volume" Group (Strong Imaginers): These people described complex, rich scenes. They saw "faces," "forests," "city skylines," "butterflies," and "tunnels."

    • The Analogy: Their brain is like a high-definition movie projector. It doesn't just see the pixels; it assembles them into a full, meaningful story. It takes those basic dots and instantly builds a castle, a face, or a landscape.

4. The "Layered Model" of the Brain

The paper proposes a theory called the "Layered Model." Imagine the brain's visual system as a factory assembly line:

  1. The Bottom Layer (The Factory Floor): Everyone, regardless of their imagination, has a working factory floor. This is the part of the brain that sees basic shapes, colors, and movement. This is why everyone sees something during the flashing lights.
  2. The Top Layer (The Design Team): This is where the magic happens. This part of the brain takes those basic shapes and assembles them into complex objects (like a face or a tree).

The Finding: People with strong imagination have a very strong connection between the Factory Floor and the Design Team. They can quickly turn "dots" into "faces." People with weak imagination have a weaker connection. Their Design Team is offline or slow, so they are stuck with just the "dots."

5. The "Sensory Language" Clue

To double-check their findings, the researchers looked at the words people used. They used a special dictionary that rates how "sensory" a word is.

  • Did the writer use words that feel tactile (like "rough," "soft")?
  • Did they use words related to movement (like "reaching," "looking")?

They found that people with strong imagination didn't just use more visual words; they used words that felt more physical and embodied. They described their hallucinations as if they were touching the forest or walking through the tunnel. Weak imagers used simpler, more detached language.

The Takeaway

This study tells us that our internal "mind's eye" isn't just about how bright our mental images are; it's about how complex they can be.

  • If you have a weak imagination, your brain's hallucinations are like abstract art: simple shapes and colors.
  • If you have a strong imagination, your brain's hallucinations are like full movies: detailed, meaningful, and story-driven.

It turns out that the way we see the world when our eyes are closed (or when we are hallucinating) is a direct reflection of how our brains are wired to build reality from scratch. We aren't just seeing different things; we are building different worlds.

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